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Diffstat (limited to 'platform/linux/src/headless_backend_glx.cpp')
-rw-r--r--platform/linux/src/headless_backend_glx.cpp147
1 files changed, 95 insertions, 52 deletions
diff --git a/platform/linux/src/headless_backend_glx.cpp b/platform/linux/src/headless_backend_glx.cpp
index eec0e7656f..27af98e70a 100644
--- a/platform/linux/src/headless_backend_glx.cpp
+++ b/platform/linux/src/headless_backend_glx.cpp
@@ -1,5 +1,4 @@
#include <mbgl/gl/headless_backend.hpp>
-#include <mbgl/gl/headless_display.hpp>
#include <mbgl/util/logging.hpp>
@@ -9,79 +8,123 @@
namespace mbgl {
-struct GLXImpl : public HeadlessBackend::Impl {
- GLXImpl(GLXContext glContext_, GLXPbuffer glxPbuffer_, Display* xDisplay_, GLXFBConfig* fbConfigs_)
- : glContext(glContext_),
- glxPbuffer(glxPbuffer_),
- xDisplay(xDisplay_),
- fbConfigs(fbConfigs_) {
- }
+// This class provides a singleton that contains information about the configuration used for
+// instantiating new headless rendering contexts.
+class GLXDisplayConfig {
+private:
+ // Key for singleton construction.
+ struct Key { explicit Key() = default; };
+
+public:
+ GLXDisplayConfig(Key) {
+ if (!XInitThreads()) {
+ throw std::runtime_error("Failed to XInitThreads.");
+ }
- ~GLXImpl() override {
- if (glxPbuffer) {
- glXDestroyPbuffer(xDisplay, glxPbuffer);
+ xDisplay = XOpenDisplay(nullptr);
+ if (xDisplay == nullptr) {
+ throw std::runtime_error("Failed to open X display.");
}
- glXDestroyContext(xDisplay, glContext);
- }
- void activateContext() final {
- if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) {
- throw std::runtime_error("Switching OpenGL context failed.\n");
+ const auto* extensions = reinterpret_cast<const char*>(
+ glXQueryServerString(xDisplay, DefaultScreen(xDisplay), GLX_EXTENSIONS));
+ if (!extensions) {
+ throw std::runtime_error("Cannot read GLX extensions.");
+ }
+ if (!strstr(extensions, "GLX_SGIX_fbconfig")) {
+ throw std::runtime_error("Extension GLX_SGIX_fbconfig was not found.");
+ }
+ if (!strstr(extensions, "GLX_SGIX_pbuffer")) {
+ throw std::runtime_error("Cannot find glXCreateContextAttribsARB.");
}
- }
- void deactivateContext() final {
- if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) {
- throw std::runtime_error("Removing OpenGL context failed.\n");
+ // We're creating a dummy pbuffer anyway that we're not using.
+ static int pixelFormat[] = { GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT, None };
+
+ int configs = 0;
+ fbConfigs = glXChooseFBConfig(xDisplay, DefaultScreen(xDisplay), pixelFormat, &configs);
+ if (fbConfigs == nullptr) {
+ throw std::runtime_error("Failed to glXChooseFBConfig.");
+ }
+ if (configs <= 0) {
+ throw std::runtime_error("No Framebuffer configurations.");
}
}
- GLXContext glContext = nullptr;
- GLXPbuffer glxPbuffer = 0;
+ ~GLXDisplayConfig() {
+ XFree(fbConfigs);
+ XCloseDisplay(xDisplay);
+ }
+
+ static std::shared_ptr<const GLXDisplayConfig> create() {
+ static std::weak_ptr<const GLXDisplayConfig> instance;
+ auto shared = instance.lock();
+ if (!shared) {
+ instance = shared = std::make_shared<GLXDisplayConfig>(Key{});
+ }
+ return shared;
+ }
- // Needed for ImplDeleter.
+public:
Display* xDisplay = nullptr;
GLXFBConfig* fbConfigs = nullptr;
};
-gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
- return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name));
-}
+class GLXBackendImpl : public HeadlessBackend::Impl {
+public:
+ GLXBackendImpl() {
+ // Try to create a legacy context.
+ glContext = glXCreateNewContext(glxDisplay->xDisplay, glxDisplay->fbConfigs[0],
+ GLX_RGBA_TYPE, None, True);
+ if (glContext && !glXIsDirect(glxDisplay->xDisplay, glContext)) {
+ Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
+ glXDestroyContext(glxDisplay->xDisplay, glContext);
+ glContext = nullptr;
+ }
+ if (glContext == nullptr) {
+ throw std::runtime_error("Error creating GL context object.");
+ }
-bool HeadlessBackend::hasDisplay() {
- if (!display) {
- display.reset(new HeadlessDisplay);
+ // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
+ // activate the context.
+ int pbufferAttributes[] = { GLX_PBUFFER_WIDTH, 8, GLX_PBUFFER_HEIGHT, 8, None };
+ glxPbuffer =
+ glXCreatePbuffer(glxDisplay->xDisplay, glxDisplay->fbConfigs[0], pbufferAttributes);
}
- return bool(display);
-};
-void HeadlessBackend::createContext() {
- assert(!hasContext());
+ ~GLXBackendImpl() final {
+ if (glxPbuffer) {
+ glXDestroyPbuffer(glxDisplay->xDisplay, glxPbuffer);
+ }
+ glXDestroyContext(glxDisplay->xDisplay, glContext);
+ }
- auto* xDisplay = display->attribute<Display*>();
- auto* fbConfigs = display->attribute<GLXFBConfig*>();
+ gl::ProcAddress getExtensionFunctionPointer(const char* name) final {
+ return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name));
+ }
- // Try to create a legacy context.
- GLXContext glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True);
- if (glContext && !glXIsDirect(xDisplay, glContext)) {
- Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context");
- glXDestroyContext(xDisplay, glContext);
- glContext = nullptr;
+ void activateContext() final {
+ if (!glXMakeContextCurrent(glxDisplay->xDisplay, glxPbuffer, glxPbuffer, glContext)) {
+ throw std::runtime_error("Switching OpenGL context failed.\n");
+ }
}
- if (glContext == nullptr) {
- throw std::runtime_error("Error creating GL context object.");
+
+ void deactivateContext() final {
+ if (!glXMakeContextCurrent(glxDisplay->xDisplay, 0, 0, nullptr)) {
+ throw std::runtime_error("Removing OpenGL context failed.\n");
+ }
}
- // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to
- // activate the context.
- int pbufferAttributes[] = {
- GLX_PBUFFER_WIDTH, 8,
- GLX_PBUFFER_HEIGHT, 8,
- None
- };
- GLXPbuffer glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes);
+private:
+ const std::shared_ptr<const GLXDisplayConfig> glxDisplay = GLXDisplayConfig::create();
+
+ GLXContext glContext = nullptr;
+ GLXPbuffer glxPbuffer = 0;
+};
- impl = std::make_unique<mbgl::GLXImpl>(glContext, glxPbuffer, xDisplay, fbConfigs);
+void HeadlessBackend::createImpl() {
+ assert(!impl);
+ impl = std::make_unique<GLXBackendImpl>();
}
} // namespace mbgl