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Diffstat (limited to 'platform/linux/src/headless_backend_egl.cpp')
-rw-r--r--platform/linux/src/headless_backend_egl.cpp21
1 files changed, 11 insertions, 10 deletions
diff --git a/platform/linux/src/headless_backend_egl.cpp b/platform/linux/src/headless_backend_egl.cpp
index 7d3a3d1ec1..089e344987 100644
--- a/platform/linux/src/headless_backend_egl.cpp
+++ b/platform/linux/src/headless_backend_egl.cpp
@@ -66,8 +66,9 @@ public:
EGLConfig config = 0;
};
-struct EGLImpl : public HeadlessBackend::Impl {
- EGLImpl() {
+class EGLBackendImpl : public HeadlessBackend::Impl {
+public:
+ EGLBackendImpl() {
// EGL initializes the context client version to 1 by default. We want to
// use OpenGL ES 2.0 which has the ability to create shader and program
// objects and also to write vertex and fragment shaders in the OpenGL ES
@@ -101,7 +102,7 @@ struct EGLImpl : public HeadlessBackend::Impl {
}
}
- ~EGLImpl() final {
+ ~EGLBackendImpl() final {
if (eglSurface != EGL_NO_SURFACE) {
if (!eglDestroySurface(eglDisplay->display, eglSurface)) {
Log::Error(Event::OpenGL, "Failed to destroy EGL surface.");
@@ -113,6 +114,10 @@ struct EGLImpl : public HeadlessBackend::Impl {
}
}
+ gl::ProcAddress getExtensionFunctionPointer(const char* name) final {
+ return eglGetProcAddress(name);
+ }
+
void activateContext() final {
if (!eglMakeCurrent(eglDisplay->display, eglSurface, eglSurface, eglContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
@@ -131,13 +136,9 @@ private:
EGLSurface eglSurface = EGL_NO_SURFACE;
};
-gl::ProcAddress HeadlessBackend::initializeExtension(const char* name) {
- return eglGetProcAddress(name);
-}
-
-void HeadlessBackend::createContext() {
- assert(!hasContext());
- impl = std::make_unique<EGLImpl>();
+void HeadlessBackend::createImpl() {
+ assert(!impl);
+ impl = std::make_unique<EGLBackendImpl>();
}
} // namespace mbgl