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-rw-r--r--platform/ios/docs/guides/For Style Authors.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/ios/docs/guides/For Style Authors.md b/platform/ios/docs/guides/For Style Authors.md
index 24a2f7d3a4..af575d7461 100644
--- a/platform/ios/docs/guides/For Style Authors.md
+++ b/platform/ios/docs/guides/For Style Authors.md
@@ -42,7 +42,7 @@ may be shorter than on a desktop computer. Some of your users may use the Larger
Dynamic Type and Accessibility Text features to increase the size of all text on
the device. You can use the
[runtime styling API](#manipulating-the-style-at-runtime) to adjust your style’s
-font and icon sizes accordingly.
+ font and icon sizes accordingly.
Design sprite images and choose font weights that look crisp on both
standard-resolution displays and Retina displays. This SDK supports the same
@@ -98,7 +98,7 @@ represented at runtime by an `MGLStyle` object, which provides access to various
`MGLSource` and `MGLStyleLayer` objects that represent content sources and style
layers, respectively.
For more information about the capabilities exposed by the runtime styling API,
-see “[Runtime Styling](runtime-styling.html)”.
+see “[Runtime Styling](https://www.mapbox.com/ios-sdk/maps/overview/runtime-styling/)”.
The names of runtime styling classes and properties on iOS are generally
consistent with the style specification and Mapbox Studio’s Styles editor. Any