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-rw-r--r--platform/ios/Integration Tests/MBGLIntegrationTests.m215
1 files changed, 170 insertions, 45 deletions
diff --git a/platform/ios/Integration Tests/MBGLIntegrationTests.m b/platform/ios/Integration Tests/MBGLIntegrationTests.m
index db6cc13930..4f42c5a13f 100644
--- a/platform/ios/Integration Tests/MBGLIntegrationTests.m
+++ b/platform/ios/Integration Tests/MBGLIntegrationTests.m
@@ -1,68 +1,103 @@
-#import <XCTest/XCTest.h>
+#import "MGLMapViewIntegrationTest.h"
-@import Mapbox;
+@interface MBGLIntegrationTests : MGLMapViewIntegrationTest
+@end
-@interface MBGLIntegrationTests : XCTestCase <MGLMapViewDelegate>
+@implementation MBGLIntegrationTests
-@property (nonatomic) MGLMapView *mapView;
-@property (nonatomic) MGLStyle *style;
+#pragma mark - Tests
-@end
+- (void)waitForMapViewToBeRendered {
+ [self waitForMapViewToBeRenderedWithTimeout:1];
+}
+
+// This test does not strictly need to be in this test file/target. Including here for convenience.
+- (void)testOpenGLLayerDoesNotLeakWhenCreatedAndDestroyedWithoutAddingToStyle {
+ MGLOpenGLStyleLayer *layer = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ __weak id weakLayer = layer;
+ layer = nil;
-@implementation MBGLIntegrationTests {
- XCTestExpectation *_styleLoadingExpectation;
+ XCTAssertNil(weakLayer);
}
-- (void)setUp {
- [super setUp];
+- (void)testAddingRemovingOpenGLLayerWithoutRendering {
+ XCTAssertNotNil(self.style);
- [MGLAccountManager setAccessToken:@"pk.feedcafedeadbeefbadebede"];
- NSURL *styleURL = [[NSBundle bundleForClass:[self class]] URLForResource:@"one-liner" withExtension:@"json"];
- self.mapView = [[MGLMapView alloc] initWithFrame:UIScreen.mainScreen.bounds styleURL:styleURL];
- self.mapView.delegate = self;
- if (!self.mapView.style) {
- _styleLoadingExpectation = [self expectationWithDescription:@"Map view should finish loading style."];
- [self waitForExpectationsWithTimeout:1 handler:nil];
- }
+ void(^addRemoveGLLayer)(void) = ^{
+ __weak id weakLayer = nil;
- UIView *superView = [[UIView alloc] initWithFrame:UIScreen.mainScreen.bounds];
- [superView addSubview:self.mapView];
- UIWindow *window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
- [window addSubview:superView];
- [window makeKeyAndVisible];
-}
+ @autoreleasepool {
+ MGLOpenGLStyleLayer *layer = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ [self.style insertLayer:layer atIndex:0];
+ weakLayer = layer;
-- (void)mapView:(MGLMapView *)mapView didFinishLoadingStyle:(MGLStyle *)style {
- XCTAssertNotNil(mapView.style);
- XCTAssertEqual(mapView.style, style);
+ // Nil the layer prior to remove to ensure it's being retained
+ layer = nil;
+ [self.style removeLayer:weakLayer];
+ }
+
+ XCTAssertNil(weakLayer);
+ };
- [_styleLoadingExpectation fulfill];
+ addRemoveGLLayer();
+ addRemoveGLLayer();
+ addRemoveGLLayer();
}
-- (void)tearDown {
- _styleLoadingExpectation = nil;
- self.mapView = nil;
+- (void)testReusingOpenGLLayerIdentifier {
+ __weak MGLOpenGLStyleLayer *weakLayer2;
- [super tearDown];
-}
+ @autoreleasepool {
+ MGLOpenGLStyleLayer *layer1 = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ [self.style insertLayer:layer1 atIndex:0];
+ [self waitForMapViewToBeRendered];
+ [self.style removeLayer:layer1];
-- (MGLStyle *)style {
- return self.mapView.style;
+ MGLOpenGLStyleLayer *layer2 = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ weakLayer2 = layer2;
+
+ XCTAssertNotNil(layer2);
+ XCTAssert(layer1 != layer2);
+
+ [self.style insertLayer:layer2 atIndex:0];
+ [self waitForMapViewToBeRendered];
+ [self.style removeLayer:layer2];
+
+ XCTAssertNil([layer1 style]);
+ XCTAssertNil([layer2 style]);
+ }
+
+ // At this point, layer2 (and layer1) should still be around,
+ // since the render process needs to keep a reference to them.
+ XCTAssertNotNil(weakLayer2);
+
+ // Let render loop run enough to release the layers
+ [self waitForMapViewToBeRendered];
+ XCTAssertNil(weakLayer2);
}
- (void)testAddingRemovingOpenGLLayer {
XCTAssertNotNil(self.style);
void(^addRemoveGLLayer)(void) = ^{
- MGLOpenGLStyleLayer *layer = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
- [self.style insertLayer:layer atIndex:0];
- layer = nil;
- [[NSRunLoop currentRunLoop] runUntilDate:[NSDate date]];
+ __weak id retrievedLayer = nil;
+
+ @autoreleasepool {
+ MGLOpenGLStyleLayer *layer = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ [self.style insertLayer:layer atIndex:0];
+ layer = nil;
+
+ [self waitForMapViewToBeRendered];
+
+ retrievedLayer = [self.style layerWithIdentifier:@"gl-layer"];
+ XCTAssertNotNil(retrievedLayer);
- id retrievedLayer = [self.style layerWithIdentifier:@"gl-layer"];
- XCTAssertNotNil(retrievedLayer);
- [self.style removeLayer:retrievedLayer];
+ [self.style removeLayer:retrievedLayer];
+ [self waitForMapViewToBeRendered];
+ }
+
+ XCTAssertNil(retrievedLayer);
};
addRemoveGLLayer();
@@ -70,8 +105,98 @@
addRemoveGLLayer();
}
-//- (void)testOpenGLLayerDoesNotLeakWhenCreatedAndDestroyedWithoutAddingToStyle {
-// XCTFail(@"Not yet implemented");
-//}
+- (void)testReusingOpenGLLayer {
+ MGLOpenGLStyleLayer *layer = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ [self.style insertLayer:layer atIndex:0];
+ [self waitForMapViewToBeRendered];
+
+ [self.style removeLayer:layer];
+ [self waitForMapViewToBeRendered];
+
+ [self.style insertLayer:layer atIndex:0];
+ [self waitForMapViewToBeRendered];
+
+ [self.style removeLayer:layer];
+ [self waitForMapViewToBeRendered];
+}
+
+- (void)testOpenGLLayerDoesNotLeakWhenRemovedFromStyle {
+ __weak id weakLayer;
+ @autoreleasepool {
+ MGLOpenGLStyleLayer *layer = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ weakLayer = layer;
+ [self.style insertLayer:layer atIndex:0];
+ layer = nil;
+
+ [self waitForMapViewToBeRendered];
+ [self.style removeLayer:[self.style layerWithIdentifier:@"gl-layer"]];
+ }
+
+ MGLStyleLayer *layer2 = weakLayer;
+
+ XCTAssertNotNil(weakLayer);
+ [self waitForMapViewToBeRendered];
+
+ layer2 = nil;
+ XCTAssertNil(weakLayer);
+}
+
+- (void)testOpenGLLayerDoesNotLeakWhenStyleChanged {
+ __weak MGLOpenGLStyleLayer *weakLayer;
+
+ @autoreleasepool {
+ {
+ MGLOpenGLStyleLayer *layer = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ weakLayer = layer;
+ [self.style insertLayer:layer atIndex:0];
+ layer = nil;
+ }
+ }
+
+ XCTAssertNotNil(weakLayer);
+
+ [self waitForMapViewToBeRendered];
+
+ MGLStyleLayer *layer2 = [self.mapView.style layerWithIdentifier:@"gl-layer"];
+
+ NSURL *styleURL = [[NSBundle bundleForClass:[self class]] URLForResource:@"one-liner" withExtension:@"json"];
+ self.styleLoadingExpectation = [self expectationWithDescription:@"Map view should finish loading style."];
+ [self.mapView setStyleURL:styleURL];
+ [self waitForExpectations:@[self.styleLoadingExpectation] timeout:10];
+
+ // At this point the C++ CustomLayer will have been destroyed, and the rawLayer pointer has been NULLed
+ XCTAssert(weakLayer == layer2);
+ XCTAssertNotNil(weakLayer);
+
+ // Asking the style for the layer should return nil
+ MGLStyleLayer *layer3 = [self.mapView.style layerWithIdentifier:@"gl-layer"];
+ XCTAssertNil(layer3);
+}
+
+
+- (void)testOpenGLLayerDoesNotLeakWhenMapViewDeallocs {
+ __weak id weakLayer;
+
+ @autoreleasepool {
+
+ NSURL *styleURL = [[NSBundle bundleForClass:[self class]] URLForResource:@"one-liner" withExtension:@"json"];
+ MGLMapView *mapView2 = [[MGLMapView alloc] initWithFrame:UIScreen.mainScreen.bounds styleURL:styleURL];
+ mapView2.delegate = self;
+
+ XCTAssertNil(mapView2.style);
+
+ self.styleLoadingExpectation = [self expectationWithDescription:@"Map view should finish loading style."];
+ [self waitForExpectationsWithTimeout:1 handler:nil];
+
+ MGLOpenGLStyleLayer *layer = [[MGLOpenGLStyleLayer alloc] initWithIdentifier:@"gl-layer"];
+ weakLayer = layer;
+ [mapView2.style insertLayer:layer atIndex:0];
+ layer = nil;
+
+ [self waitForMapViewToBeRendered];
+ }
+ XCTAssertNil(weakLayer);
+}
@end
+