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-rw-r--r--platform/darwin/src/MGLHeatmapStyleLayer.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/platform/darwin/src/MGLHeatmapStyleLayer.h b/platform/darwin/src/MGLHeatmapStyleLayer.h
index 46fc13fb50..d6abdca65f 100644
--- a/platform/darwin/src/MGLHeatmapStyleLayer.h
+++ b/platform/darwin/src/MGLHeatmapStyleLayer.h
@@ -13,10 +13,11 @@ NS_ASSUME_NONNULL_BEGIN
A heatmap visualizes the spatial distribution of a large, dense set of point
data, using color to avoid cluttering the map with individual points at low
zoom levels. The points are weighted by an attribute you specify. Use a heatmap
- style layer in conjunction with point or point collection features in vector
- tiles loaded by an `MGLVectorTileSource` object or `MGLPointAnnotation`,
- `MGLPointFeature`, `MGLPointCollection`, or `MGLPointCollectionFeature`
- instances in an `MGLShapeSource` object.
+ style layer in conjunction with point or point collection features. These
+ features can come from vector tiles loaded by an `MGLVectorTileSource` object,
+ or they can be `MGLPointAnnotation`, `MGLPointFeature`, `MGLPointCollection`,
+ or `MGLPointCollectionFeature` instances in an `MGLShapeSource` or
+ `MGLComputedShapeSource` object.
Consider accompanying a heatmap style layer with an `MGLCircleStyleLayer` or
`MGLSymbolStyleLayer` at high zoom levels. If you are unsure whether the point
@@ -65,8 +66,9 @@ MGL_EXPORT
#pragma mark - Accessing the Paint Attributes
/**
- Defines the color of each point based on its density value in a heatmap. Should
- be an expression that uses `$heatmapDensity` as input.
+ The color of each screen point based on its density value in a heatmap. This
+ property is normally set to an interpolation or step expression with the
+ `$heatmapDensity` value as its input.
The default value of this property is an expression that evaluates to a rainbow
color scale from blue to red. Set this property to `nil` to reset it to the