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-rw-r--r--platform/darwin/src/MGLFillExtrusionStyleLayer.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/platform/darwin/src/MGLFillExtrusionStyleLayer.h b/platform/darwin/src/MGLFillExtrusionStyleLayer.h
index 88c13a52d7..9590fcfc9a 100644
--- a/platform/darwin/src/MGLFillExtrusionStyleLayer.h
+++ b/platform/darwin/src/MGLFillExtrusionStyleLayer.h
@@ -29,9 +29,10 @@ typedef NS_ENUM(NSUInteger, MGLFillExtrusionTranslationAnchor) {
extruded polygons on the map.
Use a fill-extrusion style layer to configure the visual appearance of polygon
- or multipolygon features in vector tiles loaded by an `MGLVectorTileSource`
- object or `MGLPolygon`, `MGLPolygonFeature`, `MGLMultiPolygon`, or
- `MGLMultiPolygonFeature` instances in an `MGLShapeSource` object.
+ or multipolygon features. These features can come from vector tiles loaded by
+ an `MGLVectorTileSource` object, or they can be `MGLPolygon`,
+ `MGLPolygonFeature`, `MGLMultiPolygon`, or `MGLMultiPolygonFeature` instances
+ in an `MGLShapeSource` or `MGLComputedShapeSource` object.
You can access an existing fill-extrusion style layer using the
`-[MGLStyle layerWithIdentifier:]` method if you know its identifier;