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Diffstat (limited to 'platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java')
-rw-r--r--platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java
index 8f23e7d01e..7df48001cc 100644
--- a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java
+++ b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/light/Light.java
@@ -48,7 +48,7 @@ public class Light {
}
/**
- * Set the Position property. Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when `light.anchor` is set to `viewport` corresponds to the top of the viewport, or 0° when `light.anchor` is set to `map` corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
+ * Set the Position property. Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when `light.anchor` is set to `viewport` corresponds to the top of the viewport, or 0° when `light.anchor` is set to `map` corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
*
* @param position of the light
*/
@@ -57,7 +57,7 @@ public class Light {
}
/**
- * Get the Position property. Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when `light.anchor` is set to `viewport` corresponds to the top of the viewport, or 0° when `light.anchor` is set to `map` corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
+ * Get the Position property. Position of the light source relative to lit (extruded) geometries, in [r radial coordinate, a azimuthal angle, p polar angle] where r indicates the distance from the center of the base of an object to its light, a indicates the position of the light relative to 0° (0° when `light.anchor` is set to `viewport` corresponds to the top of the viewport, or 0° when `light.anchor` is set to `map` corresponds to due north, and degrees proceed clockwise), and p indicates the height of the light (from 0°, directly above, to 180°, directly below).
*
* @return position as Position
*/