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Diffstat (limited to 'platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java')
-rw-r--r--platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java150
1 files changed, 150 insertions, 0 deletions
diff --git a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java
index 0cb8fdeff9..a3fbf2b93b 100644
--- a/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java
+++ b/platform/android/MapboxGLAndroidSDK/src/main/java/com/mapbox/mapboxsdk/style/layers/PropertyFactory.java
@@ -1012,6 +1012,156 @@ public class PropertyFactory {
}
/**
+ * The color of the terrain that faces away from the light source.
+ *
+ * @param value a int color value
+ * @return property wrapper around String color
+ */
+ public static Property<String> terrainShadowColor(@ColorInt int value) {
+ return new PaintProperty<>("terrain-shadow-color", colorToRgbaString(value));
+ }
+
+ /**
+ * The color of the terrain that faces away from the light source.
+ *
+ * @param value a String value
+ * @return property wrapper around String
+ */
+ public static Property<String> terrainShadowColor(String value) {
+ return new PaintProperty<>("terrain-shadow-color", value);
+ }
+
+ /**
+ * The color of the terrain that faces away from the light source.
+ *
+ * @param function a wrapper function for String
+ * @return property wrapper around a String function
+ */
+ public static Property<Function<String>> terrainShadowColor(Function<String> function) {
+ return new PaintProperty<>("terrain-shadow-color", function);
+ }
+
+ /**
+ * The color of the terrain that faces towards the light source.
+ *
+ * @param value a int color value
+ * @return property wrapper around String color
+ */
+ public static Property<String> terrainHighlightColor(@ColorInt int value) {
+ return new PaintProperty<>("terrain-highlight-color", colorToRgbaString(value));
+ }
+
+ /**
+ * The color of the terrain that faces towards the light source.
+ *
+ * @param value a String value
+ * @return property wrapper around String
+ */
+ public static Property<String> terrainHighlightColor(String value) {
+ return new PaintProperty<>("terrain-highlight-color", value);
+ }
+
+ /**
+ * The color of the terrain that faces towards the light source.
+ *
+ * @param function a wrapper function for String
+ * @return property wrapper around a String function
+ */
+ public static Property<Function<String>> terrainHighlightColor(Function<String> function) {
+ return new PaintProperty<>("terrain-highlight-color", function);
+ }
+
+ /**
+ * The color used to accentuate rugged terrain with sharp cliffs and gorges.
+ *
+ * @param value a int color value
+ * @return property wrapper around String color
+ */
+ public static Property<String> terrainAccentColor(@ColorInt int value) {
+ return new PaintProperty<>("terrain-accent-color", colorToRgbaString(value));
+ }
+
+ /**
+ * The color used to accentuate rugged terrain with sharp cliffs and gorges.
+ *
+ * @param value a String value
+ * @return property wrapper around String
+ */
+ public static Property<String> terrainAccentColor(String value) {
+ return new PaintProperty<>("terrain-accent-color", value);
+ }
+
+ /**
+ * The color used to accentuate rugged terrain with sharp cliffs and gorges.
+ *
+ * @param function a wrapper function for String
+ * @return property wrapper around a String function
+ */
+ public static Property<Function<String>> terrainAccentColor(Function<String> function) {
+ return new PaintProperty<>("terrain-accent-color", function);
+ }
+
+ /**
+ * Direction of the lightsource. Defaults to top left.
+ *
+ * @param value a Float value
+ * @return property wrapper around Float
+ */
+ public static Property<Float> terrainIlluminationDirection(Float value) {
+ return new PaintProperty<>("terrain-illumination-direction", value);
+ }
+
+ /**
+ * Direction of the lightsource. Defaults to top left.
+ *
+ * @param function a wrapper function for Float
+ * @return property wrapper around a Float function
+ */
+ public static Property<Function<Float>> terrainIlluminationDirection(Function<Float> function) {
+ return new PaintProperty<>("terrain-illumination-direction", function);
+ }
+
+ /**
+ * Direction of light source when map is rotated.
+ *
+ * @param value a String value
+ * @return property wrapper around String
+ */
+ public static Property<String> terrainIlluminationAlignment(@Property.TERRAIN_ILLUMINATION_ALIGNMENT String value) {
+ return new PaintProperty<>("terrain-illumination-alignment", value);
+ }
+
+ /**
+ * Direction of light source when map is rotated.
+ *
+ * @param function a wrapper function for String
+ * @return property wrapper around a String function
+ */
+ public static Property<Function<String>> terrainIlluminationAlignment(Function<String> function) {
+ return new PaintProperty<>("terrain-illumination-alignment", function);
+ }
+
+ /**
+ * Intensity of the terrain
+ *
+ * @param value a Float value
+ * @return property wrapper around Float
+ */
+ public static Property<Float> terrainExaggeration(Float value) {
+ return new PaintProperty<>("terrain-exaggeration", value);
+ }
+
+ /**
+ * Intensity of the terrain
+ *
+ * @param function a wrapper function for Float
+ * @return property wrapper around a Float function
+ */
+ public static Property<Function<Float>> terrainExaggeration(Function<Float> function) {
+ return new PaintProperty<>("terrain-exaggeration", function);
+ }
+
+ /**
* The color with which the background will be drawn.
*
* @param value a int color value