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Diffstat (limited to 'include/mbgl/style/layers/terrain_layer.hpp')
-rw-r--r-- | include/mbgl/style/layers/terrain_layer.hpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/include/mbgl/style/layers/terrain_layer.hpp b/include/mbgl/style/layers/terrain_layer.hpp new file mode 100644 index 0000000000..412fe7cd56 --- /dev/null +++ b/include/mbgl/style/layers/terrain_layer.hpp @@ -0,0 +1,68 @@ +// This file is generated. Do not edit. + +#pragma once + +#include <mbgl/style/layer.hpp> +#include <mbgl/style/filter.hpp> +#include <mbgl/style/property_value.hpp> + +#include <mbgl/util/color.hpp> + +namespace mbgl { +namespace style { + +class TerrainLayer : public Layer { +public: + TerrainLayer(const std::string& layerID, const std::string& sourceID); + ~TerrainLayer() final; + + // Source + const std::string& getSourceID() const; + const std::string& getSourceLayer() const; + void setSourceLayer(const std::string& sourceLayer); + + void setFilter(const Filter&); + const Filter& getFilter() const; + + // Paint properties + + static PropertyValue<Color> getDefaultTerrainShadowColor(); + PropertyValue<Color> getTerrainShadowColor(const optional<std::string>& klass = {}) const; + void setTerrainShadowColor(PropertyValue<Color>, const optional<std::string>& klass = {}); + + static PropertyValue<Color> getDefaultTerrainHighlightColor(); + PropertyValue<Color> getTerrainHighlightColor(const optional<std::string>& klass = {}) const; + void setTerrainHighlightColor(PropertyValue<Color>, const optional<std::string>& klass = {}); + + static PropertyValue<Color> getDefaultTerrainAccentColor(); + PropertyValue<Color> getTerrainAccentColor(const optional<std::string>& klass = {}) const; + void setTerrainAccentColor(PropertyValue<Color>, const optional<std::string>& klass = {}); + + static PropertyValue<float> getDefaultTerrainIlluminationDirection(); + PropertyValue<float> getTerrainIlluminationDirection(const optional<std::string>& klass = {}) const; + void setTerrainIlluminationDirection(PropertyValue<float>, const optional<std::string>& klass = {}); + + static PropertyValue<AlignmentType> getDefaultTerrainIlluminationAlignment(); + PropertyValue<AlignmentType> getTerrainIlluminationAlignment(const optional<std::string>& klass = {}) const; + void setTerrainIlluminationAlignment(PropertyValue<AlignmentType>, const optional<std::string>& klass = {}); + + static PropertyValue<float> getDefaultTerrainExaggeration(); + PropertyValue<float> getTerrainExaggeration(const optional<std::string>& klass = {}) const; + void setTerrainExaggeration(PropertyValue<float>, const optional<std::string>& klass = {}); + + // Private implementation + + class Impl; + Impl* const impl; + + TerrainLayer(const Impl&); + TerrainLayer(const TerrainLayer&) = delete; +}; + +template <> +inline bool Layer::is<TerrainLayer>() const { + return type == Type::Terrain; +} + +} // namespace style +} // namespace mbgl |