summaryrefslogtreecommitdiff
path: root/include/mbgl/style/conversion/make_property_setters.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'include/mbgl/style/conversion/make_property_setters.hpp')
-rw-r--r--include/mbgl/style/conversion/make_property_setters.hpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/mbgl/style/conversion/make_property_setters.hpp b/include/mbgl/style/conversion/make_property_setters.hpp
index a3ba5e5d5a..3047eb271d 100644
--- a/include/mbgl/style/conversion/make_property_setters.hpp
+++ b/include/mbgl/style/conversion/make_property_setters.hpp
@@ -9,6 +9,7 @@
#include <mbgl/style/layers/symbol_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/raster_layer.hpp>
+#include <mbgl/style/layers/terrain_layer.hpp>
#include <mbgl/style/layers/background_layer.hpp>
#include <unordered_map>
@@ -67,6 +68,7 @@ auto makeLayoutPropertySetters() {
+
return result;
}
@@ -124,6 +126,13 @@ auto makePaintPropertySetters() {
result["raster-contrast"] = makePropertySetter<V>(&RasterLayer::setRasterContrast);
result["raster-fade-duration"] = makePropertySetter<V>(&RasterLayer::setRasterFadeDuration);
+ result["terrain-shadow-color"] = makePropertySetter<V>(&TerrainLayer::setTerrainShadowColor);
+ result["terrain-highlight-color"] = makePropertySetter<V>(&TerrainLayer::setTerrainHighlightColor);
+ result["terrain-accent-color"] = makePropertySetter<V>(&TerrainLayer::setTerrainAccentColor);
+ result["terrain-illumination-direction"] = makePropertySetter<V>(&TerrainLayer::setTerrainIlluminationDirection);
+ result["terrain-illumination-alignment"] = makePropertySetter<V>(&TerrainLayer::setTerrainIlluminationAlignment);
+ result["terrain-exaggeration"] = makePropertySetter<V>(&TerrainLayer::setTerrainExaggeration);
+
result["background-color"] = makePropertySetter<V>(&BackgroundLayer::setBackgroundColor);
result["background-pattern"] = makePropertySetter<V>(&BackgroundLayer::setBackgroundPattern);
result["background-opacity"] = makePropertySetter<V>(&BackgroundLayer::setBackgroundOpacity);