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-rw-r--r--include/mbgl/style/conversion/light.hpp106
1 files changed, 1 insertions, 105 deletions
diff --git a/include/mbgl/style/conversion/light.hpp b/include/mbgl/style/conversion/light.hpp
index ba162516c0..289fca2e31 100644
--- a/include/mbgl/style/conversion/light.hpp
+++ b/include/mbgl/style/conversion/light.hpp
@@ -2,9 +2,6 @@
#include <mbgl/style/light.hpp>
#include <mbgl/style/conversion.hpp>
-#include <mbgl/style/conversion/position.hpp>
-#include <mbgl/style/conversion/property_value.hpp>
-#include <mbgl/style/conversion/transition_options.hpp>
namespace mbgl {
namespace style {
@@ -13,108 +10,7 @@ namespace conversion {
template <>
struct Converter<Light> {
public:
- template <class V>
- optional<Light> operator()(const V& value, Error& error) const {
- if (!isObject(value)) {
- error = { "light must be an object" };
- return {};
- }
-
- Light light;
-
- const auto anchor = objectMember(value, "anchor");
- if (anchor) {
- optional<PropertyValue<LightAnchorType>> convertedAnchor =
- convert<PropertyValue<LightAnchorType>>(*anchor, error);
-
- if (convertedAnchor) {
- light.setAnchor(*convertedAnchor);
- } else {
- return {};
- }
- }
-
- const auto anchorTransition = objectMember(value, "anchor-transition");
- if (anchorTransition) {
- optional<TransitionOptions> transition =
- convert<TransitionOptions>(*anchorTransition, error);
- if (transition) {
- light.setAnchorTransition(*transition);
- } else {
- return {};
- }
- }
-
- const auto color = objectMember(value, "color");
- if (color) {
- optional<PropertyValue<Color>> convertedColor =
- convert<PropertyValue<Color>>(*color, error);
-
- if (convertedColor) {
- light.setColor(*convertedColor);
- } else {
- return {};
- }
- }
-
- const auto colorTransition = objectMember(value, "color-transition");
- if (colorTransition) {
- optional<TransitionOptions> transition =
- convert<TransitionOptions>(*colorTransition, error);
- if (transition) {
- light.setColorTransition(*transition);
- } else {
- return {};
- }
- }
-
- const auto position = objectMember(value, "position");
- if (position) {
- optional<PropertyValue<Position>> convertedPosition =
- convert<PropertyValue<Position>>(*position, error);
-
- if (convertedPosition) {
- light.setPosition(*convertedPosition);
- } else {
- return {};
- }
- }
-
- const auto positionTransition = objectMember(value, "position-transition");
- if (positionTransition) {
- optional<TransitionOptions> transition =
- convert<TransitionOptions>(*positionTransition, error);
- if (transition) {
- light.setPositionTransition(*transition);
- } else {
- return {};
- }
- }
-
- const auto intensity = objectMember(value, "intensity");
- if (intensity) {
- optional<PropertyValue<float>> convertedIntensity =
- convert<PropertyValue<float>>(*intensity, error);
-
- if (convertedIntensity) {
- light.setIntensity(*convertedIntensity);
- } else {
- return {};
- }
- }
-
- const auto intensityTransition = objectMember(value, "intensity-transition");
- if (intensityTransition) {
- optional<TransitionOptions> transition =
- convert<TransitionOptions>(*intensityTransition, error);
- if (transition) {
- light.setIntensityTransition(*transition);
- } else {
- return {};
- }
- }
- return { std::move(light) };
- };
+ optional<Light> operator()(const Convertible& value, Error& error) const;
};
} // namespace conversion