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-rw-r--r--include/mbgl/map/vector_tile_data.hpp74
1 files changed, 0 insertions, 74 deletions
diff --git a/include/mbgl/map/vector_tile_data.hpp b/include/mbgl/map/vector_tile_data.hpp
deleted file mode 100644
index b9bf55a1b3..0000000000
--- a/include/mbgl/map/vector_tile_data.hpp
+++ /dev/null
@@ -1,74 +0,0 @@
-#ifndef MBGL_MAP_VECTOR_TILE_DATA
-#define MBGL_MAP_VECTOR_TILE_DATA
-
-#include <mbgl/map/tile.hpp>
-#include <mbgl/map/tile_data.hpp>
-#include <mbgl/geometry/elements_buffer.hpp>
-#include <mbgl/geometry/fill_buffer.hpp>
-#include <mbgl/geometry/icon_buffer.hpp>
-#include <mbgl/geometry/line_buffer.hpp>
-#include <mbgl/geometry/text_buffer.hpp>
-
-#include <iosfwd>
-#include <memory>
-#include <unordered_map>
-
-namespace mbgl {
-
-class Bucket;
-class Painter;
-class SourceInfo;
-class StyleLayer;
-class TileParser;
-class GlyphAtlas;
-class GlyphStore;
-class SpriteAtlas;
-class Sprite;
-class TexturePool;
-class Style;
-
-class VectorTileData : public TileData {
- friend class TileParser;
-
-public:
- VectorTileData(Tile::ID const&,
- float mapMaxZoom, util::ptr<Style>,
- GlyphAtlas&, GlyphStore&,
- SpriteAtlas&, util::ptr<Sprite>,
- TexturePool&,
- const SourceInfo&);
- ~VectorTileData();
-
- virtual void parse();
- virtual void render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix);
- virtual bool hasData(StyleLayer const& layer_desc) const;
-
-protected:
- // Holds the actual geometries in this tile.
- FillVertexBuffer fillVertexBuffer;
- LineVertexBuffer lineVertexBuffer;
- IconVertexBuffer iconVertexBuffer;
- TextVertexBuffer textVertexBuffer;
-
- TriangleElementsBuffer triangleElementsBuffer;
- LineElementsBuffer lineElementsBuffer;
- PointElementsBuffer pointElementsBuffer;
-
- // Holds the buckets of this tile.
- // They contain the location offsets in the buffers stored above
- std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
-
- GlyphAtlas& glyphAtlas;
- GlyphStore& glyphStore;
- SpriteAtlas& spriteAtlas;
- util::ptr<Sprite> sprite;
- TexturePool& texturePool;
- util::ptr<Style> style;
-
-public:
- const float depth;
-};
-
-}
-
-#endif