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-rw-r--r--cmake/core-files.cmake22
1 files changed, 19 insertions, 3 deletions
diff --git a/cmake/core-files.cmake b/cmake/core-files.cmake
index b161aec160..9bab51aec8 100644
--- a/cmake/core-files.cmake
+++ b/cmake/core-files.cmake
@@ -56,10 +56,16 @@ set(MBGL_CORE_FILES
include/mbgl/gl/gl.hpp
include/mbgl/gl/implementation.hpp
src/mbgl/gl/attribute.hpp
+ src/mbgl/gl/color_mode.cpp
+ src/mbgl/gl/color_mode.hpp
src/mbgl/gl/context.cpp
src/mbgl/gl/context.hpp
src/mbgl/gl/debugging.cpp
src/mbgl/gl/debugging.hpp
+ src/mbgl/gl/depth_mode.cpp
+ src/mbgl/gl/depth_mode.hpp
+ src/mbgl/gl/draw_mode.hpp
+ src/mbgl/gl/drawable.hpp
src/mbgl/gl/extension.cpp
src/mbgl/gl/extension.hpp
src/mbgl/gl/framebuffer.hpp
@@ -68,17 +74,18 @@ set(MBGL_CORE_FILES
src/mbgl/gl/object.cpp
src/mbgl/gl/object.hpp
src/mbgl/gl/renderbuffer.hpp
+ src/mbgl/gl/segment.hpp
src/mbgl/gl/shader.cpp
src/mbgl/gl/shader.hpp
src/mbgl/gl/state.hpp
+ src/mbgl/gl/stencil_mode.cpp
+ src/mbgl/gl/stencil_mode.hpp
src/mbgl/gl/texture.hpp
src/mbgl/gl/types.hpp
src/mbgl/gl/uniform.cpp
src/mbgl/gl/uniform.hpp
src/mbgl/gl/value.cpp
src/mbgl/gl/value.hpp
- src/mbgl/gl/vao.cpp
- src/mbgl/gl/vao.hpp
src/mbgl/gl/vertex_array.cpp
src/mbgl/gl/vertex_array.hpp
src/mbgl/gl/vertex_buffer.hpp
@@ -146,7 +153,6 @@ set(MBGL_CORE_FILES
src/mbgl/renderer/circle_bucket.hpp
src/mbgl/renderer/debug_bucket.cpp
src/mbgl/renderer/debug_bucket.hpp
- src/mbgl/renderer/element_group.hpp
src/mbgl/renderer/fill_bucket.cpp
src/mbgl/renderer/fill_bucket.hpp
src/mbgl/renderer/frame_history.cpp
@@ -176,10 +182,12 @@ set(MBGL_CORE_FILES
# shader
src/mbgl/shader/circle_shader.cpp
src/mbgl/shader/circle_shader.hpp
+ src/mbgl/shader/circle_uniforms.hpp
src/mbgl/shader/circle_vertex.cpp
src/mbgl/shader/circle_vertex.hpp
src/mbgl/shader/collision_box_shader.cpp
src/mbgl/shader/collision_box_shader.hpp
+ src/mbgl/shader/collision_box_uniforms.hpp
src/mbgl/shader/collision_box_vertex.cpp
src/mbgl/shader/collision_box_vertex.hpp
src/mbgl/shader/fill_outline_pattern_shader.cpp
@@ -190,6 +198,8 @@ set(MBGL_CORE_FILES
src/mbgl/shader/fill_pattern_shader.hpp
src/mbgl/shader/fill_shader.cpp
src/mbgl/shader/fill_shader.hpp
+ src/mbgl/shader/fill_uniforms.cpp
+ src/mbgl/shader/fill_uniforms.hpp
src/mbgl/shader/fill_vertex.cpp
src/mbgl/shader/fill_vertex.hpp
src/mbgl/shader/line_pattern_shader.cpp
@@ -198,10 +208,13 @@ set(MBGL_CORE_FILES
src/mbgl/shader/line_sdf_shader.hpp
src/mbgl/shader/line_shader.cpp
src/mbgl/shader/line_shader.hpp
+ src/mbgl/shader/line_uniforms.cpp
+ src/mbgl/shader/line_uniforms.hpp
src/mbgl/shader/line_vertex.cpp
src/mbgl/shader/line_vertex.hpp
src/mbgl/shader/raster_shader.cpp
src/mbgl/shader/raster_shader.hpp
+ src/mbgl/shader/raster_uniforms.hpp
src/mbgl/shader/raster_vertex.cpp
src/mbgl/shader/raster_vertex.hpp
src/mbgl/shader/shaders.hpp
@@ -209,8 +222,11 @@ set(MBGL_CORE_FILES
src/mbgl/shader/symbol_icon_shader.hpp
src/mbgl/shader/symbol_sdf_shader.cpp
src/mbgl/shader/symbol_sdf_shader.hpp
+ src/mbgl/shader/symbol_uniforms.cpp
+ src/mbgl/shader/symbol_uniforms.hpp
src/mbgl/shader/symbol_vertex.cpp
src/mbgl/shader/symbol_vertex.hpp
+ src/mbgl/shader/uniforms.hpp
# sprite
include/mbgl/sprite/sprite_image.hpp