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-rw-r--r--package.json2
-rw-r--r--src/mbgl/renderer/painter.cpp2
-rw-r--r--src/mbgl/renderer/painter.hpp2
-rw-r--r--src/mbgl/renderer/painter_circle.cpp7
-rw-r--r--src/mbgl/shader/circle_shader.hpp13
5 files changed, 16 insertions, 10 deletions
diff --git a/package.json b/package.json
index b0b7924bc3..8eb1b16f7a 100644
--- a/package.json
+++ b/package.json
@@ -19,7 +19,7 @@
"devDependencies": {
"aws-sdk": "^2.3.5",
"express": "^4.11.1",
- "mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#4a567b438be303fbbf13e5ddf49d72d8debd811d",
+ "mapbox-gl-shaders": "mapbox/mapbox-gl-shaders#13aad76282c1b6c4d38fd46f373325dfec69ab01",
"mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#b3441d9a285ffbe9b876677acb13d7df07e5b975",
"node-gyp": "^3.3.1",
"request": "^2.72.0",
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index a3ca2b0858..0f7d894e02 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -100,6 +100,8 @@ void Painter::render(const Style& style, const FrameData& frame_, SpriteAtlas& a
// The extrusion matrix.
matrix::ortho(extrudeMatrix, 0, state.getWidth(), state.getHeight(), 0, 0, -1);
+ extrudeScale = {{ (2.0f / state.getWidth()) * state.getAltitude(), -2.0f / state.getHeight() * state.getAltitude() }};
+
// The native matrix is a 1:1 matrix that paints the coordinates at the
// same screen position as the vertex specifies.
matrix::identity(nativeMatrix);
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index a5d4a25b68..6b86dfa69d 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -158,6 +158,8 @@ private:
mat4 nativeMatrix;
mat4 extrudeMatrix;
+ std::array<float, 2> extrudeScale;
+
// used to composite images and flips the geometry upside down
const mat4 flipMatrix = []{
mat4 flip;
diff --git a/src/mbgl/renderer/painter_circle.cpp b/src/mbgl/renderer/painter_circle.cpp
index d1258d2142..d748811e1a 100644
--- a/src/mbgl/renderer/painter_circle.cpp
+++ b/src/mbgl/renderer/painter_circle.cpp
@@ -33,11 +33,12 @@ void Painter::renderCircle(CircleBucket& bucket,
config.program = circleShader->getID();
circleShader->u_matrix = vtxMatrix;
- circleShader->u_exmatrix = extrudeMatrix;
+ circleShader->u_extrude_scale = extrudeScale;
+ circleShader->u_devicepixelratio = frame.pixelRatio;
circleShader->u_color = properties.circleColor;
- circleShader->u_opacity = properties.circleOpacity;
+ circleShader->u_radius = properties.circleRadius;
circleShader->u_blur = std::max<float>(properties.circleBlur, antialiasing);
- circleShader->u_size = properties.circleRadius;
+ circleShader->u_opacity = properties.circleOpacity;
bucket.drawCircles(*circleShader, glObjectStore);
}
diff --git a/src/mbgl/shader/circle_shader.hpp b/src/mbgl/shader/circle_shader.hpp
index 6cb484aeb2..db465f4197 100644
--- a/src/mbgl/shader/circle_shader.hpp
+++ b/src/mbgl/shader/circle_shader.hpp
@@ -11,12 +11,13 @@ public:
void bind(GLbyte *offset) final;
- UniformMatrix<4> u_matrix = {"u_matrix", *this};
- UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
- Uniform<std::array<GLfloat, 4>> u_color = {"u_color", *this};
- Uniform<GLfloat> u_opacity = {"u_opacity", *this};
- Uniform<GLfloat> u_size = {"u_size", *this};
- Uniform<GLfloat> u_blur = {"u_blur", *this};
+ UniformMatrix<4> u_matrix = {"u_matrix", *this};
+ Uniform<std::array<GLfloat, 2>> u_extrude_scale = {"u_extrude_scale", *this};
+ Uniform<GLfloat> u_devicepixelratio = {"u_devicepixelratio", *this};
+ Uniform<std::array<GLfloat, 4>> u_color = {"u_color", *this};
+ Uniform<GLfloat> u_radius = {"u_radius", *this};
+ Uniform<GLfloat> u_blur = {"u_blur", *this};
+ Uniform<GLfloat> u_opacity = {"u_opacity", *this};
};
} // namespace mbgl