diff options
-rw-r--r-- | CMakeLists.txt | 2 | ||||
-rw-r--r-- | INSTALL.md | 12 |
2 files changed, 10 insertions, 4 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index c6758cdacb..8ce43f998a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -119,6 +119,8 @@ if(CCACHE_PROGRAM) # Clang also thinks that ccache isn't interactive, so we explicitly need to enable color. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments -fcolor-diagnostics") endif() +else() + message(STATUS "Can't find ccache — consider installing ccache to improve recompilation performance") endif() if(NOT EXISTS ${CMAKE_SOURCE_DIR}/platform/${MBGL_PLATFORM}/config.cmake) diff --git a/INSTALL.md b/INSTALL.md index 0789f5e0af..1c6c07f05f 100644 --- a/INSTALL.md +++ b/INSTALL.md @@ -11,14 +11,14 @@ Your journey will start with getting the source code, then installing the dependencies, and then setting up a development environment, which varies depending on your operating system and what platform you want to develop for. -## 1: Getting the Source +## 1: Getting the source Clone the git repository: git clone https://github.com/mapbox/mapbox-gl-native.git cd mapbox-gl-native -## 2: Installing Dependencies +## 2: Installing dependencies These dependencies are required for all operating systems and all platform targets. @@ -34,17 +34,21 @@ targets. Depending on your operating system and target, you'll need additional dependencies: -### Additional Dependencies for Linux +### Additional dependencies for Linux - [`libcurl`](http://curl.haxx.se/libcurl/) (depends on OpenSSL) -### Additional Dependencies for macOS +### Additional dependencies for macOS - Apple Command Line Tools (available at [Apple Developer](https://developer.apple.com/download/more/)) - [Homebrew](http://brew.sh) - [Cask](http://caskroom.io/) (if building for Android) - [xcpretty](https://github.com/supermarin/xcpretty) (`gem install xcpretty`) +### Optional dependencies + +- [ccache](https://ccache.samba.org) (for build only; improves recompilation performance) + ## 3: Setting up a development environment & building See the relevant SDK documentation for next steps: |