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-rw-r--r--CMakeLists.txt2
-rw-r--r--INSTALL.md12
2 files changed, 10 insertions, 4 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c6758cdacb..8ce43f998a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -119,6 +119,8 @@ if(CCACHE_PROGRAM)
# Clang also thinks that ccache isn't interactive, so we explicitly need to enable color.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments -fcolor-diagnostics")
endif()
+else()
+ message(STATUS "Can't find ccache — consider installing ccache to improve recompilation performance")
endif()
if(NOT EXISTS ${CMAKE_SOURCE_DIR}/platform/${MBGL_PLATFORM}/config.cmake)
diff --git a/INSTALL.md b/INSTALL.md
index 0789f5e0af..1c6c07f05f 100644
--- a/INSTALL.md
+++ b/INSTALL.md
@@ -11,14 +11,14 @@ Your journey will start with getting the source code, then installing the
dependencies, and then setting up a development environment, which varies
depending on your operating system and what platform you want to develop for.
-## 1: Getting the Source
+## 1: Getting the source
Clone the git repository:
git clone https://github.com/mapbox/mapbox-gl-native.git
cd mapbox-gl-native
-## 2: Installing Dependencies
+## 2: Installing dependencies
These dependencies are required for all operating systems and all platform
targets.
@@ -34,17 +34,21 @@ targets.
Depending on your operating system and target, you'll need additional
dependencies:
-### Additional Dependencies for Linux
+### Additional dependencies for Linux
- [`libcurl`](http://curl.haxx.se/libcurl/) (depends on OpenSSL)
-### Additional Dependencies for macOS
+### Additional dependencies for macOS
- Apple Command Line Tools (available at [Apple Developer](https://developer.apple.com/download/more/))
- [Homebrew](http://brew.sh)
- [Cask](http://caskroom.io/) (if building for Android)
- [xcpretty](https://github.com/supermarin/xcpretty) (`gem install xcpretty`)
+### Optional dependencies
+
+- [ccache](https://ccache.samba.org) (for build only; improves recompilation performance)
+
## 3: Setting up a development environment & building
See the relevant SDK documentation for next steps: