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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2018-11-22 15:37:09 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2018-11-27 18:10:21 +0200
commit361982fef83a145769da5c04d1c19731df89921c (patch)
treee6212cb782cf9df83ecc3e32cb52beaebeb73ab8 /test/style
parentcca37e765bf9b853262783a6f7cc3d1a4c72957d (diff)
downloadqtlocation-mapboxgl-361982fef83a145769da5c04d1c19731df89921c.tar.gz
[core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation, so that there is a single entry point for creating of objects, which correspond to a certain layer type. The `LayerType type` field is dropped from `Layer::Impl`.
Diffstat (limited to 'test/style')
-rw-r--r--test/style/conversion/layer.test.cpp2
-rw-r--r--test/style/style_layer.test.cpp10
2 files changed, 6 insertions, 6 deletions
diff --git a/test/style/conversion/layer.test.cpp b/test/style/conversion/layer.test.cpp
index 18754a09fb..d65644b91b 100644
--- a/test/style/conversion/layer.test.cpp
+++ b/test/style/conversion/layer.test.cpp
@@ -25,7 +25,7 @@ TEST(StyleConversion, LayerTransition) {
}
}
})JSON");
- ASSERT_EQ(LayerType::Background, layer->getType());
+ ASSERT_STREQ("background", layer->getTypeInfo()->type);
ASSERT_EQ(400ms, *static_cast<BackgroundLayer*>(layer.get())->impl().paint
.get<BackgroundColor>().options.duration);
ASSERT_EQ(500ms, *static_cast<BackgroundLayer*>(layer.get())->impl().paint
diff --git a/test/style/style_layer.test.cpp b/test/style/style_layer.test.cpp
index 5ea16b7422..50aa643b50 100644
--- a/test/style/style_layer.test.cpp
+++ b/test/style/style_layer.test.cpp
@@ -54,7 +54,7 @@ const auto duration = 1.0f;
TEST(Layer, BackgroundProperties) {
auto layer = std::make_unique<BackgroundLayer>("background");
- ASSERT_EQ(LayerType::Background, layer->getType());
+ ASSERT_STREQ("background", layer->getTypeInfo()->type);
// Paint properties
@@ -70,7 +70,7 @@ TEST(Layer, BackgroundProperties) {
TEST(Layer, CircleProperties) {
auto layer = std::make_unique<CircleLayer>("circle", "source");
- ASSERT_EQ(LayerType::Circle, layer->getType());
+ ASSERT_STREQ("circle", layer->getTypeInfo()->type);
// Paint properties
@@ -95,7 +95,7 @@ TEST(Layer, CircleProperties) {
TEST(Layer, FillProperties) {
auto layer = std::make_unique<FillLayer>("fill", "source");
- ASSERT_EQ(LayerType::Fill, layer->getType());
+ ASSERT_STREQ("fill", layer->getTypeInfo()->type);
// Paint properties
@@ -123,7 +123,7 @@ TEST(Layer, FillProperties) {
TEST(Layer, LineProperties) {
auto layer = std::make_unique<LineLayer>("line", "source");
- ASSERT_EQ(LayerType::Line, layer->getType());
+ ASSERT_STREQ("line", layer->getTypeInfo()->type);
// Layout properties
@@ -174,7 +174,7 @@ TEST(Layer, LineProperties) {
TEST(Layer, RasterProperties) {
auto layer = std::make_unique<RasterLayer>("raster", "source");
- ASSERT_EQ(LayerType::Raster, layer->getType());
+ ASSERT_STREQ("raster", layer->getTypeInfo()->type);
// Paint properties