From 361982fef83a145769da5c04d1c19731df89921c Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Thu, 22 Nov 2018 15:37:09 +0200 Subject: [core][Android][Darwin] LayerManager creates RenderLayer instances `LayerManager` is now responsible for `RenderLayer` instances creation, so that there is a single entry point for creating of objects, which correspond to a certain layer type. The `LayerType type` field is dropped from `Layer::Impl`. --- test/style/conversion/layer.test.cpp | 2 +- test/style/style_layer.test.cpp | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'test/style') diff --git a/test/style/conversion/layer.test.cpp b/test/style/conversion/layer.test.cpp index 18754a09fb..d65644b91b 100644 --- a/test/style/conversion/layer.test.cpp +++ b/test/style/conversion/layer.test.cpp @@ -25,7 +25,7 @@ TEST(StyleConversion, LayerTransition) { } } })JSON"); - ASSERT_EQ(LayerType::Background, layer->getType()); + ASSERT_STREQ("background", layer->getTypeInfo()->type); ASSERT_EQ(400ms, *static_cast(layer.get())->impl().paint .get().options.duration); ASSERT_EQ(500ms, *static_cast(layer.get())->impl().paint diff --git a/test/style/style_layer.test.cpp b/test/style/style_layer.test.cpp index 5ea16b7422..50aa643b50 100644 --- a/test/style/style_layer.test.cpp +++ b/test/style/style_layer.test.cpp @@ -54,7 +54,7 @@ const auto duration = 1.0f; TEST(Layer, BackgroundProperties) { auto layer = std::make_unique("background"); - ASSERT_EQ(LayerType::Background, layer->getType()); + ASSERT_STREQ("background", layer->getTypeInfo()->type); // Paint properties @@ -70,7 +70,7 @@ TEST(Layer, BackgroundProperties) { TEST(Layer, CircleProperties) { auto layer = std::make_unique("circle", "source"); - ASSERT_EQ(LayerType::Circle, layer->getType()); + ASSERT_STREQ("circle", layer->getTypeInfo()->type); // Paint properties @@ -95,7 +95,7 @@ TEST(Layer, CircleProperties) { TEST(Layer, FillProperties) { auto layer = std::make_unique("fill", "source"); - ASSERT_EQ(LayerType::Fill, layer->getType()); + ASSERT_STREQ("fill", layer->getTypeInfo()->type); // Paint properties @@ -123,7 +123,7 @@ TEST(Layer, FillProperties) { TEST(Layer, LineProperties) { auto layer = std::make_unique("line", "source"); - ASSERT_EQ(LayerType::Line, layer->getType()); + ASSERT_STREQ("line", layer->getTypeInfo()->type); // Layout properties @@ -174,7 +174,7 @@ TEST(Layer, LineProperties) { TEST(Layer, RasterProperties) { auto layer = std::make_unique("raster", "source"); - ASSERT_EQ(LayerType::Raster, layer->getType()); + ASSERT_STREQ("raster", layer->getTypeInfo()->type); // Paint properties -- cgit v1.2.1