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author | Anand Thakker <anandthakker@users.noreply.github.com> | 2017-03-15 15:02:02 -0400 |
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committer | GitHub <noreply@github.com> | 2017-03-15 15:02:02 -0400 |
commit | 458de43b9e8d17d24c56cfcec53d1a1f3ac6602e (patch) | |
tree | c53263ae9a77e88aced5ab469cec68950c7f104d /src | |
parent | 2b4b94d3a7b481a55726b3140828262534f24136 (diff) | |
download | qtlocation-mapboxgl-458de43b9e8d17d24c56cfcec53d1a1f3ac6602e.tar.gz |
Increase precision of shader variable (#8423)
Fixes #7599
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/shaders/symbol_sdf.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp index 76399dbb55..e0ee57b6d4 100644 --- a/src/mbgl/shaders/symbol_sdf.cpp +++ b/src/mbgl/shaders/symbol_sdf.cpp @@ -142,7 +142,7 @@ void main() { lowp vec4 color = fill_color; - lowp float gamma = EDGE_GAMMA / u_gamma_scale; + highp float gamma = EDGE_GAMMA / u_gamma_scale; lowp float buff = (256.0 - 64.0) / 256.0; if (u_is_halo) { color = halo_color; |