diff options
author | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-18 10:16:17 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2017-07-19 09:31:07 -0700 |
commit | 356bba9e3be9ba9940d163020ec1369779487135 (patch) | |
tree | c60dfb80ecf7ddd8f9ba4746dee7a7f84e64422a /src | |
parent | 23198d793562718589d0242efaa9185c5e881007 (diff) | |
download | qtlocation-mapboxgl-356bba9e3be9ba9940d163020ec1369779487135.tar.gz |
[core] Inline Painter::renderFill
Diffstat (limited to 'src')
-rw-r--r-- | src/mbgl/renderer/layers/render_fill_layer.cpp | 142 | ||||
-rw-r--r-- | src/mbgl/renderer/painter.hpp | 3 | ||||
-rw-r--r-- | src/mbgl/renderer/painters/painter_fill.cpp | 143 |
3 files changed, 134 insertions, 154 deletions
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp index 3063da36be..973b08dd1f 100644 --- a/src/mbgl/renderer/layers/render_fill_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_layer.cpp @@ -2,6 +2,10 @@ #include <mbgl/renderer/buckets/fill_bucket.hpp> #include <mbgl/renderer/painter.hpp> #include <mbgl/renderer/render_tile.hpp> +#include <mbgl/renderer/paint_parameters.hpp> +#include <mbgl/renderer/image_manager.hpp> +#include <mbgl/programs/programs.hpp> +#include <mbgl/programs/fill_program.hpp> #include <mbgl/tile/tile.hpp> #include <mbgl/style/layers/fill_layer_impl.hpp> #include <mbgl/geometry/feature_index.hpp> @@ -10,6 +14,8 @@ namespace mbgl { +using namespace style; + RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl) : RenderLayer(style::LayerType::Fill, _impl), unevaluated(impl().paint.untransitioned()) { @@ -54,14 +60,134 @@ bool RenderFillLayer::hasTransition() const { } void RenderFillLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) { - for (const RenderTile& tile : renderTiles) { - Bucket* bucket = tile.tile.getBucket(*baseImpl); - assert(dynamic_cast<FillBucket*>(bucket)); - painter.renderFill( - parameters, - *reinterpret_cast<FillBucket*>(bucket), - *this, - tile); + if (evaluated.get<FillPattern>().from.empty()) { + for (const RenderTile& tile : renderTiles) { + assert(dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl))); + FillBucket& bucket = *reinterpret_cast<FillBucket*>(tile.tile.getBucket(*baseImpl)); + + auto draw = [&] (uint8_t sublayer, + auto& program, + const auto& drawMode, + const auto& indexBuffer, + const auto& segments) { + program.get(evaluated).draw( + painter.context, + drawMode, + painter.depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite), + painter.stencilModeForClipping(tile.clip), + painter.colorModeForRenderPass(), + FillProgram::UniformValues { + uniforms::u_matrix::Value{ + tile.translatedMatrix(evaluated.get<FillTranslate>(), + evaluated.get<FillTranslateAnchor>(), + painter.state) + }, + uniforms::u_world::Value{ painter.context.viewport.getCurrentValue().size }, + }, + *bucket.vertexBuffer, + indexBuffer, + segments, + bucket.paintPropertyBinders.at(getID()), + evaluated, + painter.state.getZoom(), + getID() + ); + }; + + if (evaluated.get<FillAntialias>() && !unevaluated.get<FillOutlineColor>().isUndefined() && painter.pass == RenderPass::Translucent) { + draw(2, + parameters.programs.fillOutline, + gl::Lines { 2.0f }, + *bucket.lineIndexBuffer, + bucket.lineSegments); + } + + // Only draw the fill when it's opaque and we're drawing opaque fragments, + // or when it's translucent and we're drawing translucent fragments. + if ((evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f + && evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (painter.pass == RenderPass::Opaque)) { + draw(1, + parameters.programs.fill, + gl::Triangles(), + *bucket.triangleIndexBuffer, + bucket.triangleSegments); + } + + if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined() && painter.pass == RenderPass::Translucent) { + draw(2, + parameters.programs.fillOutline, + gl::Lines { 2.0f }, + *bucket.lineIndexBuffer, + bucket.lineSegments); + } + } + } else { + if (painter.pass != RenderPass::Translucent) { + return; + } + + optional<ImagePosition> imagePosA = painter.imageManager->getPattern(evaluated.get<FillPattern>().from); + optional<ImagePosition> imagePosB = painter.imageManager->getPattern(evaluated.get<FillPattern>().to); + + if (!imagePosA || !imagePosB) { + return; + } + + painter.imageManager->bind(painter.context, 0); + + for (const RenderTile& tile : renderTiles) { + assert(dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl))); + FillBucket& bucket = *reinterpret_cast<FillBucket*>(tile.tile.getBucket(*baseImpl)); + + auto draw = [&] (uint8_t sublayer, + auto& program, + const auto& drawMode, + const auto& indexBuffer, + const auto& segments) { + program.get(evaluated).draw( + painter.context, + drawMode, + painter.depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite), + painter.stencilModeForClipping(tile.clip), + painter.colorModeForRenderPass(), + FillPatternUniforms::values( + tile.translatedMatrix(evaluated.get<FillTranslate>(), + evaluated.get<FillTranslateAnchor>(), + painter.state), + painter.context.viewport.getCurrentValue().size, + painter.imageManager->getPixelSize(), + *imagePosA, + *imagePosB, + evaluated.get<FillPattern>(), + tile.id, + painter.state + ), + *bucket.vertexBuffer, + indexBuffer, + segments, + bucket.paintPropertyBinders.at(getID()), + evaluated, + painter.state.getZoom(), + getID() + ); + }; + + draw(0, + parameters.programs.fillPattern, + gl::Triangles(), + *bucket.triangleIndexBuffer, + bucket.triangleSegments); + + if (!evaluated.get<FillAntialias>() || !unevaluated.get<FillOutlineColor>().isUndefined()) { + continue; + } + + draw(2, + parameters.programs.fillOutlinePattern, + gl::Lines { 2.0f }, + *bucket.lineIndexBuffer, + bucket.lineSegments); + } } } diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp index 645ddfd3ab..aef315ba22 100644 --- a/src/mbgl/renderer/painter.hpp +++ b/src/mbgl/renderer/painter.hpp @@ -39,13 +39,11 @@ struct FrameData; class Tile; class DebugBucket; -class FillBucket; class FillExtrusionBucket; class LineBucket; class SymbolBucket; class RasterBucket; -class RenderFillLayer; class RenderFillExtrusionLayer; class RenderLineLayer; class RenderSymbolLayer; @@ -79,7 +77,6 @@ public: void renderClippingMask(const UnwrappedTileID&, const ClipID&); void renderTileDebug(const RenderTile&); void renderTileDebug(const mat4& matrix); - void renderFill(PaintParameters&, FillBucket&, const RenderFillLayer&, const RenderTile&); void renderFillExtrusion(PaintParameters&, FillExtrusionBucket&, const RenderFillExtrusionLayer&, const RenderTile&); void renderLine(PaintParameters&, LineBucket&, const RenderLineLayer&, const RenderTile&); void renderSymbol(PaintParameters&, SymbolBucket&, const RenderSymbolLayer&, const RenderTile&); diff --git a/src/mbgl/renderer/painters/painter_fill.cpp b/src/mbgl/renderer/painters/painter_fill.cpp deleted file mode 100644 index 3ca3bdf6b8..0000000000 --- a/src/mbgl/renderer/painters/painter_fill.cpp +++ /dev/null @@ -1,143 +0,0 @@ -#include <mbgl/renderer/painter.hpp> -#include <mbgl/renderer/paint_parameters.hpp> -#include <mbgl/renderer/buckets/fill_bucket.hpp> -#include <mbgl/renderer/render_tile.hpp> -#include <mbgl/renderer/layers/render_fill_layer.hpp> -#include <mbgl/renderer/image_manager.hpp> -#include <mbgl/style/layers/fill_layer_impl.hpp> -#include <mbgl/programs/programs.hpp> -#include <mbgl/programs/fill_program.hpp> -#include <mbgl/util/convert.hpp> - -namespace mbgl { - -using namespace style; - -void Painter::renderFill(PaintParameters& parameters, - FillBucket& bucket, - const RenderFillLayer& layer, - const RenderTile& tile) { - const FillPaintProperties::PossiblyEvaluated& properties = layer.evaluated; - - if (!properties.get<FillPattern>().from.empty()) { - if (pass != RenderPass::Translucent) { - return; - } - - optional<ImagePosition> imagePosA = imageManager->getPattern(properties.get<FillPattern>().from); - optional<ImagePosition> imagePosB = imageManager->getPattern(properties.get<FillPattern>().to); - - if (!imagePosA || !imagePosB) { - return; - } - - imageManager->bind(context, 0); - - auto draw = [&] (uint8_t sublayer, - auto& program, - const auto& drawMode, - const auto& indexBuffer, - const auto& segments) { - program.get(properties).draw( - context, - drawMode, - depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite), - stencilModeForClipping(tile.clip), - colorModeForRenderPass(), - FillPatternUniforms::values( - tile.translatedMatrix(properties.get<FillTranslate>(), - properties.get<FillTranslateAnchor>(), - state), - context.viewport.getCurrentValue().size, - imageManager->getPixelSize(), - *imagePosA, - *imagePosB, - properties.get<FillPattern>(), - tile.id, - state - ), - *bucket.vertexBuffer, - indexBuffer, - segments, - bucket.paintPropertyBinders.at(layer.getID()), - properties, - state.getZoom(), - layer.getID() - ); - }; - - draw(0, - parameters.programs.fillPattern, - gl::Triangles(), - *bucket.triangleIndexBuffer, - bucket.triangleSegments); - - if (!properties.get<FillAntialias>() || !layer.unevaluated.get<FillOutlineColor>().isUndefined()) { - return; - } - - draw(2, - parameters.programs.fillOutlinePattern, - gl::Lines { 2.0f }, - *bucket.lineIndexBuffer, - bucket.lineSegments); - } else { - auto draw = [&] (uint8_t sublayer, - auto& program, - const auto& drawMode, - const auto& indexBuffer, - const auto& segments) { - program.get(properties).draw( - context, - drawMode, - depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite), - stencilModeForClipping(tile.clip), - colorModeForRenderPass(), - FillProgram::UniformValues { - uniforms::u_matrix::Value{ - tile.translatedMatrix(properties.get<FillTranslate>(), - properties.get<FillTranslateAnchor>(), - state) - }, - uniforms::u_world::Value{ context.viewport.getCurrentValue().size }, - }, - *bucket.vertexBuffer, - indexBuffer, - segments, - bucket.paintPropertyBinders.at(layer.getID()), - properties, - state.getZoom(), - layer.getID() - ); - }; - - if (properties.get<FillAntialias>() && !layer.unevaluated.get<FillOutlineColor>().isUndefined() && pass == RenderPass::Translucent) { - draw(2, - parameters.programs.fillOutline, - gl::Lines { 2.0f }, - *bucket.lineIndexBuffer, - bucket.lineSegments); - } - - // Only draw the fill when it's opaque and we're drawing opaque fragments, - // or when it's translucent and we're drawing translucent fragments. - if ((properties.get<FillColor>().constantOr(Color()).a >= 1.0f - && properties.get<FillOpacity>().constantOr(0) >= 1.0f) == (pass == RenderPass::Opaque)) { - draw(1, - parameters.programs.fill, - gl::Triangles(), - *bucket.triangleIndexBuffer, - bucket.triangleSegments); - } - - if (properties.get<FillAntialias>() && layer.unevaluated.get<FillOutlineColor>().isUndefined() && pass == RenderPass::Translucent) { - draw(2, - parameters.programs.fillOutline, - gl::Lines { 2.0f }, - *bucket.lineIndexBuffer, - bucket.lineSegments); - } - } -} - -} // namespace mbgl |