diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2019-04-02 22:35:46 +0200 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2019-04-05 11:49:17 +0200 |
commit | d7aaf83421261087a99d18d92eca9637c1bf72f8 (patch) | |
tree | df938a5b6fe40c9e665e028285d28eb88e0dfea2 /src | |
parent | b1a2513b61761d09b3ae08904c03d28caedd09fe (diff) | |
download | qtlocation-mapboxgl-d7aaf83421261087a99d18d92eca9637c1bf72f8.tar.gz |
[core] introduce gfx::RenderPass
Diffstat (limited to 'src')
26 files changed, 189 insertions, 39 deletions
diff --git a/src/core-files.json b/src/core-files.json index 08a6aa4aac..9860212399 100644 --- a/src/core-files.json +++ b/src/core-files.json @@ -26,6 +26,7 @@ "src/mbgl/gl/enum.cpp", "src/mbgl/gl/object.cpp", "src/mbgl/gl/offscreen_texture.cpp", + "src/mbgl/gl/render_pass.cpp", "src/mbgl/gl/renderer_backend.cpp", "src/mbgl/gl/texture.cpp", "src/mbgl/gl/uniform.cpp", @@ -525,6 +526,7 @@ "mbgl/gfx/index_vector.hpp": "src/mbgl/gfx/index_vector.hpp", "mbgl/gfx/offscreen_texture.hpp": "src/mbgl/gfx/offscreen_texture.hpp", "mbgl/gfx/program.hpp": "src/mbgl/gfx/program.hpp", + "mbgl/gfx/render_pass.hpp": "src/mbgl/gfx/render_pass.hpp", "mbgl/gfx/renderbuffer.hpp": "src/mbgl/gfx/renderbuffer.hpp", "mbgl/gfx/stencil_mode.hpp": "src/mbgl/gfx/stencil_mode.hpp", "mbgl/gfx/texture.hpp": "src/mbgl/gfx/texture.hpp", @@ -548,6 +550,7 @@ "mbgl/gl/offscreen_texture.hpp": "src/mbgl/gl/offscreen_texture.hpp", "mbgl/gl/program.hpp": "src/mbgl/gl/program.hpp", "mbgl/gl/program_binary_extension.hpp": "src/mbgl/gl/program_binary_extension.hpp", + "mbgl/gl/render_pass.hpp": "src/mbgl/gl/render_pass.hpp", "mbgl/gl/renderbuffer_resource.hpp": "src/mbgl/gl/renderbuffer_resource.hpp", "mbgl/gl/state.hpp": "src/mbgl/gl/state.hpp", "mbgl/gl/texture.hpp": "src/mbgl/gl/texture.hpp", diff --git a/src/mbgl/gfx/command_encoder.hpp b/src/mbgl/gfx/command_encoder.hpp index f095c5b867..145c2bef82 100644 --- a/src/mbgl/gfx/command_encoder.hpp +++ b/src/mbgl/gfx/command_encoder.hpp @@ -2,9 +2,14 @@ #include <mbgl/gfx/debug_group.hpp> +#include <memory> + namespace mbgl { namespace gfx { +class RenderPassDescriptor; +class RenderPass; + class CommandEncoder { protected: explicit CommandEncoder() = default; @@ -21,6 +26,8 @@ public: DebugGroup<CommandEncoder> createDebugGroup(const char* name) { return { *this, name }; } + + virtual std::unique_ptr<RenderPass> createRenderPass(const char* name, const RenderPassDescriptor&) = 0; }; } // namespace gfx diff --git a/src/mbgl/gfx/program.hpp b/src/mbgl/gfx/program.hpp index 94ba3b18ef..b636bc2654 100644 --- a/src/mbgl/gfx/program.hpp +++ b/src/mbgl/gfx/program.hpp @@ -13,6 +13,7 @@ class ColorMode; class CullFaceMode; class DrawScope; class IndexBuffer; +class RenderPass; template <class> class UniformValues; template <class> class AttributeBindings; template <class> class TextureBindings; @@ -35,6 +36,7 @@ public: using TextureList = typename Name::TextureList; virtual void draw(Context&, + RenderPass&, const DrawMode&, const DepthMode&, const StencilMode&, diff --git a/src/mbgl/gfx/render_pass.hpp b/src/mbgl/gfx/render_pass.hpp new file mode 100644 index 0000000000..db5ba661ba --- /dev/null +++ b/src/mbgl/gfx/render_pass.hpp @@ -0,0 +1,41 @@ +#pragma once + +#include <mbgl/gfx/debug_group.hpp> +#include <mbgl/util/color.hpp> +#include <mbgl/util/optional.hpp> + +#include <cstdint> + +namespace mbgl { +namespace gfx { + +class Renderable; + +class RenderPassDescriptor { +public: + Renderable& renderable; + optional<Color> clearColor; + optional<float> clearDepth; + optional<int32_t> clearStencil; +}; + +class RenderPass { +protected: + RenderPass() = default; + + friend class DebugGroup<RenderPass>; + virtual void pushDebugGroup(const char* name) = 0; + virtual void popDebugGroup() = 0; + +public: + virtual ~RenderPass() = default; + RenderPass(const RenderPass&) = delete; + RenderPass& operator=(const RenderPass&) = delete; + + DebugGroup<RenderPass> createDebugGroup(const char* name) { + return { *this, name }; + } +}; + +} // namespace gfx +} // namespace mbgl diff --git a/src/mbgl/gl/command_encoder.cpp b/src/mbgl/gl/command_encoder.cpp index e1bf5e1187..26d1008789 100644 --- a/src/mbgl/gl/command_encoder.cpp +++ b/src/mbgl/gl/command_encoder.cpp @@ -1,4 +1,5 @@ #include <mbgl/gl/command_encoder.hpp> +#include <mbgl/gl/render_pass.hpp> #include <mbgl/gl/context.hpp> #include <mbgl/gl/debugging_extension.hpp> #include <mbgl/platform/gl_functions.hpp> @@ -13,6 +14,11 @@ CommandEncoder::~CommandEncoder() { context.performCleanup(); } +std::unique_ptr<gfx::RenderPass> +CommandEncoder::createRenderPass(const char* name, const gfx::RenderPassDescriptor& descriptor) { + return std::make_unique<gl::RenderPass>(*this, name, descriptor); +} + void CommandEncoder::pushDebugGroup(const char* name) { (void)name; #ifndef NDEBUG diff --git a/src/mbgl/gl/command_encoder.hpp b/src/mbgl/gl/command_encoder.hpp index b4f7d2af13..8074000034 100644 --- a/src/mbgl/gl/command_encoder.hpp +++ b/src/mbgl/gl/command_encoder.hpp @@ -6,6 +6,7 @@ namespace mbgl { namespace gl { class Context; +class RenderPass; class CommandEncoder final : public gfx::CommandEncoder { public: @@ -14,6 +15,10 @@ public: ~CommandEncoder() override; + friend class RenderPass; + + std::unique_ptr<gfx::RenderPass> createRenderPass(const char* name, const gfx::RenderPassDescriptor&) override; + private: void pushDebugGroup(const char* name) override; void popDebugGroup() override; diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp index 023b738b93..3757c442de 100644 --- a/src/mbgl/gl/program.hpp +++ b/src/mbgl/gl/program.hpp @@ -156,6 +156,7 @@ public: }; void draw(gfx::Context& genericContext, + gfx::RenderPass&, const gfx::DrawMode& drawMode, const gfx::DepthMode& depthMode, const gfx::StencilMode& stencilMode, diff --git a/src/mbgl/gl/render_pass.cpp b/src/mbgl/gl/render_pass.cpp new file mode 100644 index 0000000000..b327f7954f --- /dev/null +++ b/src/mbgl/gl/render_pass.cpp @@ -0,0 +1,28 @@ +#include <mbgl/gl/render_pass.hpp> +#include <mbgl/gl/command_encoder.hpp> +#include <mbgl/gl/renderable_resource.hpp> +#include <mbgl/gl/context.hpp> + +namespace mbgl { +namespace gl { + +RenderPass::RenderPass(gl::CommandEncoder& commandEncoder_, + const char* name, + const gfx::RenderPassDescriptor& descriptor) + : commandEncoder(commandEncoder_), debugGroup(commandEncoder.createDebugGroup(name)) { + descriptor.renderable.getResource<gl::RenderableResource>().bind(); + const auto clearDebugGroup(commandEncoder.createDebugGroup("clear")); + commandEncoder.context.clear(descriptor.clearColor, descriptor.clearDepth, + descriptor.clearStencil); +} + +void RenderPass::pushDebugGroup(const char* name) { + commandEncoder.pushDebugGroup(name); +} + +void RenderPass::popDebugGroup() { + commandEncoder.popDebugGroup(); +} + +} // namespace gl +} // namespace mbgl diff --git a/src/mbgl/gl/render_pass.hpp b/src/mbgl/gl/render_pass.hpp new file mode 100644 index 0000000000..85a56243a6 --- /dev/null +++ b/src/mbgl/gl/render_pass.hpp @@ -0,0 +1,31 @@ +#pragma once + +#include <mbgl/gfx/render_pass.hpp> + +namespace mbgl { +namespace gfx { + +class CommandEncoder; + +} // namespace gfx + +namespace gl { + +class CommandEncoder; +class Context; + +class RenderPass final : public gfx::RenderPass { +public: + RenderPass(gl::CommandEncoder&, const char* name, const gfx::RenderPassDescriptor&); + +private: + void pushDebugGroup(const char* name) override; + void popDebugGroup() override; + +private: + gl::CommandEncoder& commandEncoder; + const gfx::DebugGroup<gfx::CommandEncoder> debugGroup; +}; + +} // namespace gl +} // namespace mbgl diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp index 677704b154..1677be1250 100644 --- a/src/mbgl/programs/collision_box_program.hpp +++ b/src/mbgl/programs/collision_box_program.hpp @@ -57,6 +57,7 @@ public: template <class DrawMode> void draw(gfx::Context& context, + gfx::RenderPass& renderPass, const DrawMode& drawMode, const gfx::DepthMode& depthMode, const gfx::StencilMode& stencilMode, @@ -90,6 +91,7 @@ public: program->draw( context, + renderPass, std::move(drawMode), std::move(depthMode), std::move(stencilMode), @@ -141,6 +143,7 @@ public: template <class DrawMode> void draw(gfx::Context& context, + gfx::RenderPass& renderPass, const DrawMode& drawMode, const gfx::DepthMode& depthMode, const gfx::StencilMode& stencilMode, @@ -172,6 +175,7 @@ public: program->draw( context, + renderPass, std::move(drawMode), std::move(depthMode), std::move(stencilMode), diff --git a/src/mbgl/programs/program.hpp b/src/mbgl/programs/program.hpp index e4d2af95f8..cb68735bf8 100644 --- a/src/mbgl/programs/program.hpp +++ b/src/mbgl/programs/program.hpp @@ -13,6 +13,10 @@ namespace mbgl { +namespace gfx { +class RenderPass; +} // namespace gfx + template <class Name, gfx::PrimitiveType Primitive, class LayoutAttributeList, @@ -67,6 +71,7 @@ public: template <class DrawMode> void draw(gfx::Context& context, + gfx::RenderPass& renderPass, const DrawMode& drawMode, const gfx::DepthMode& depthMode, const gfx::StencilMode& stencilMode, @@ -93,6 +98,7 @@ public: program->draw( context, + renderPass, drawMode, depthMode, stencilMode, diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index d640eb74da..56477166d8 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -300,6 +300,7 @@ public: template <class DrawMode> void draw(gfx::Context& context, + gfx::RenderPass& renderPass, const DrawMode& drawMode, const gfx::DepthMode& depthMode, const gfx::StencilMode& stencilMode, @@ -326,6 +327,7 @@ public: program->draw( context, + renderPass, drawMode, depthMode, stencilMode, diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp index 269b227a7d..b633ad0671 100644 --- a/src/mbgl/renderer/layers/render_background_layer.cpp +++ b/src/mbgl/renderer/layers/render_background_layer.cpp @@ -67,6 +67,7 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) { program.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), gfx::StencilMode::disabled(), diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp index 1c13a6152b..ad4e6a020f 100644 --- a/src/mbgl/renderer/layers/render_circle_layer.cpp +++ b/src/mbgl/renderer/layers/render_circle_layer.cpp @@ -97,6 +97,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) { programInstance.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), parameters.mapMode != MapMode::Continuous diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp index 720d2ff2f8..6f69916734 100644 --- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp @@ -13,9 +13,8 @@ #include <mbgl/util/intersection_tests.hpp> #include <mbgl/tile/geometry_tile.hpp> #include <mbgl/gfx/renderer_backend.hpp> +#include <mbgl/gfx/render_pass.hpp> #include <mbgl/gfx/cull_face_mode.hpp> -#include <mbgl/gl/context.hpp> -#include <mbgl/gl/renderable_resource.hpp> namespace mbgl { @@ -52,9 +51,6 @@ bool RenderFillExtrusionLayer::hasCrossfade() const { } void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*) { - // TODO: remove cast - gl::Context& glContext = static_cast<gl::Context&>(parameters.context); - if (parameters.pass == RenderPass::Opaque) { return; } @@ -67,14 +63,14 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* renderTexture = parameters.context.createOffscreenTexture(size, *parameters.staticData.depthRenderbuffer); } - renderTexture->getResource<gl::RenderableResource>().bind(); - optional<float> depthClearValue = {}; if (parameters.staticData.depthRenderbuffer->needsClearing()) depthClearValue = 1.0; // Flag the depth buffer as no longer needing to be cleared for the remainder of this pass. parameters.staticData.depthRenderbuffer->setShouldClear(false); - glContext.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {}); + auto renderPass = parameters.encoder->createRenderPass( + "fill extrusion", + { *renderTexture, Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {} }); auto draw = [&](auto& programInstance, const auto& tileBucket, auto&& uniformValues, const optional<ImagePosition>& patternPositionA, @@ -98,6 +94,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* programInstance.draw( parameters.context, + *renderPass, gfx::Triangles(), parameters.depthModeFor3D(gfx::DepthMaskType::ReadWrite), gfx::StencilMode::disabled(), @@ -201,6 +198,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource* programInstance.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), gfx::DepthMode::disabled(), gfx::StencilMode::disabled(), diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp index 3e44f7bfb0..aba1481044 100644 --- a/src/mbgl/renderer/layers/render_fill_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_layer.cpp @@ -104,6 +104,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) { programInstance.draw( parameters.context, + *parameters.renderPass, drawMode, depthMode, parameters.stencilModeForClipping(tile.clip), @@ -194,6 +195,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) { programInstance.draw( parameters.context, + *parameters.renderPass, drawMode, depthMode, parameters.stencilModeForClipping(tile.clip), diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index f8a159f3da..333b8f9890 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -10,8 +10,8 @@ #include <mbgl/style/layers/heatmap_layer_impl.hpp> #include <mbgl/geometry/feature_index.hpp> #include <mbgl/gfx/cull_face_mode.hpp> -#include <mbgl/gl/context.hpp> -#include <mbgl/gl/renderable_resource.hpp> +#include <mbgl/gfx/render_pass.hpp> +#include <mbgl/gfx/context.hpp> #include <mbgl/util/math.hpp> #include <mbgl/util/intersection_tests.hpp> @@ -57,6 +57,10 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { const auto& viewportSize = parameters.staticData.backendSize; const auto size = Size{viewportSize.width / 4, viewportSize.height / 4}; + if (!colorRampTexture) { + colorRampTexture = parameters.context.createTexture(colorRamp, gfx::TextureChannelDataType::UnsignedByte); + } + if (!renderTexture || renderTexture->getSize() != size) { renderTexture.reset(); if (parameters.context.supportsHalfFloatTextures) { @@ -74,14 +78,8 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { } } - renderTexture->getResource<gl::RenderableResource>().bind(); - - if (!colorRampTexture) { - colorRampTexture = parameters.context.createTexture(colorRamp, gfx::TextureChannelDataType::UnsignedByte); - } - - // TODO: remove cast - static_cast<gl::Context&>(parameters.context).clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {}); + auto renderPass = parameters.encoder->createRenderPass( + "heatmap texture", { *renderTexture, Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {} }); for (const RenderTile& tile : renderTiles) { auto bucket_ = tile.tile.getBucket<HeatmapBucket>(*baseImpl); @@ -120,6 +118,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { programInstance.draw( parameters.context, + *renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), stencilMode, @@ -165,6 +164,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { programInstance.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), gfx::DepthMode::disabled(), gfx::StencilMode::disabled(), diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp index 426c34e599..5736280892 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp @@ -11,7 +11,7 @@ #include <mbgl/style/layers/hillshade_layer_impl.hpp> #include <mbgl/gfx/cull_face_mode.hpp> #include <mbgl/gfx/offscreen_texture.hpp> -#include <mbgl/gl/renderable_resource.hpp> +#include <mbgl/gfx/render_pass.hpp> #include <mbgl/util/geo.hpp> namespace mbgl { @@ -98,6 +98,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src programInstance.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), gfx::StencilMode::disabled(), @@ -132,7 +133,9 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src const uint16_t stride = bucket.getDEMData().stride; const uint16_t tilesize = bucket.getDEMData().dim; auto view = parameters.context.createOffscreenTexture({ tilesize, tilesize }); - view->getResource<gl::RenderableResource>().bind(); + + auto renderPass = parameters.encoder->createRenderPass( + "hillshade prepare", { *view, Color{ 0.0f, 0.0f, 0.0f, 0.0f }, {}, {} }); const Properties<>::PossiblyEvaluated properties; const HillshadePrepareProgram::Binders paintAttributeData{ properties, 0 }; @@ -160,6 +163,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src programInstance.draw( parameters.context, + *renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), gfx::StencilMode::disabled(), diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp index dbc1fa2f3e..ba6d045b49 100644 --- a/src/mbgl/renderer/layers/render_line_layer.cpp +++ b/src/mbgl/renderer/layers/render_line_layer.cpp @@ -86,6 +86,7 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) { programInstance.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), parameters.stencilModeForClipping(tile.clip), diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp index 09aa94800f..4964afe6a7 100644 --- a/src/mbgl/renderer/layers/render_raster_layer.cpp +++ b/src/mbgl/renderer/layers/render_raster_layer.cpp @@ -110,6 +110,7 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source programInstance.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly), gfx::StencilMode::disabled(), diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp index 313a86539e..84ce0a73e0 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.cpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp @@ -130,6 +130,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { programInstance.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), values_.pitchAlignment == AlignmentType::Map ? parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly) @@ -352,6 +353,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { }}; parameters.programs.getSymbolLayerPrograms().collisionBox.draw( parameters.context, + *parameters.renderPass, gfx::Lines { 1.0f }, gfx::DepthMode::disabled(), gfx::StencilMode::disabled(), @@ -388,6 +390,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { parameters.programs.getSymbolLayerPrograms().collisionCircle.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), gfx::DepthMode::disabled(), gfx::StencilMode::disabled(), diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp index 51e85dd91b..624deeec0a 100644 --- a/src/mbgl/renderer/paint_parameters.cpp +++ b/src/mbgl/renderer/paint_parameters.cpp @@ -2,6 +2,7 @@ #include <mbgl/renderer/update_parameters.hpp> #include <mbgl/renderer/render_static_data.hpp> #include <mbgl/gfx/command_encoder.hpp> +#include <mbgl/gfx/render_pass.hpp> #include <mbgl/map/transform_state.hpp> namespace mbgl { diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp index 7b0f941d23..523975c78c 100644 --- a/src/mbgl/renderer/paint_parameters.hpp +++ b/src/mbgl/renderer/paint_parameters.hpp @@ -26,6 +26,7 @@ namespace gfx { class Context; class RendererBackend; class CommandEncoder; +class RenderPass; } // namespace gfx class PaintParameters { @@ -44,6 +45,7 @@ public: gfx::Context& context; gfx::RendererBackend& backend; const std::unique_ptr<gfx::CommandEncoder> encoder; + std::unique_ptr<gfx::RenderPass> renderPass; const TransformState& state; const EvaluatedLight& evaluatedLight; diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp index 636c184e9e..5429536c3f 100644 --- a/src/mbgl/renderer/render_tile.cpp +++ b/src/mbgl/renderer/render_tile.cpp @@ -98,6 +98,7 @@ void RenderTile::finishRender(PaintParameters& parameters) { program.draw( parameters.context, + *parameters.renderPass, gfx::Lines { 4.0f * parameters.pixelRatio }, gfx::DepthMode::disabled(), parameters.stencilModeForClipping(clip), @@ -121,6 +122,7 @@ void RenderTile::finishRender(PaintParameters& parameters) { program.draw( parameters.context, + *parameters.renderPass, gfx::Lines { 2.0f * parameters.pixelRatio }, gfx::DepthMode::disabled(), parameters.stencilModeForClipping(clip), @@ -147,6 +149,7 @@ void RenderTile::finishRender(PaintParameters& parameters) { assert(tile.debugBucket); parameters.programs.debug.draw( parameters.context, + *parameters.renderPass, gfx::LineStrip { 4.0f * parameters.pixelRatio }, gfx::DepthMode::disabled(), parameters.stencilModeForClipping(clip), diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp index 6d4c7b6320..87178d775e 100644 --- a/src/mbgl/renderer/renderer_impl.cpp +++ b/src/mbgl/renderer/renderer_impl.cpp @@ -16,9 +16,10 @@ #include <mbgl/gfx/backend_scope.hpp> #include <mbgl/renderer/image_manager.hpp> #include <mbgl/gfx/renderer_backend.hpp> +#include <mbgl/gfx/render_pass.hpp> #include <mbgl/gfx/cull_face_mode.hpp> -#include <mbgl/gl/context.hpp> -#include <mbgl/gl/renderable_resource.hpp> +#include <mbgl/gfx/context.hpp> +#include <mbgl/gfx/renderable.hpp> #include <mbgl/geometry/line_atlas.hpp> #include <mbgl/style/source_impl.hpp> #include <mbgl/style/transition_options.hpp> @@ -366,9 +367,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { parameters.symbolFadeChange = placement->symbolFadeChange(updateParameters.timePoint); - // TODO: remove cast - gl::Context& glContext = static_cast<gl::Context&>(parameters.context); - // - UPLOAD PASS ------------------------------------------------------------------------------- // Uploads all required buffers and images before we do any actual rendering. { @@ -415,22 +413,19 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { // Renders the backdrop of the OpenGL view. This also paints in areas where we don't have any // tiles whatsoever. { - using namespace gl::value; - - parameters.backend.getDefaultRenderable().getResource<gl::RenderableResource>().bind(); + optional<Color> color; if (parameters.debugOptions & MapDebugOptions::Overdraw) { - glContext.clear(Color::black(), ClearDepth::Default, ClearStencil::Default); - } else if (backend.contextIsShared()) { - glContext.clear({}, ClearDepth::Default, ClearStencil::Default); - } else { - glContext.clear(backgroundColor, ClearDepth::Default, ClearStencil::Default); + color = Color::black(); + } else if (!backend.contextIsShared()) { + color = backgroundColor; } + parameters.renderPass = parameters.encoder->createRenderPass("main buffer", { parameters.backend.getDefaultRenderable(), color, 1, 0 }); } // - CLIPPING MASKS ---------------------------------------------------------------------------- // Draws the clipping masks to the stencil buffer. { - const auto debugGroup(parameters.encoder->createDebugGroup("clipping masks")); + const auto debugGroup(parameters.renderPass->createDebugGroup("clipping masks")); static const Properties<>::PossiblyEvaluated properties {}; static const ClippingMaskProgram::Binders paintAttributeData(properties, 0); @@ -440,6 +435,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { program.draw( parameters.context, + *parameters.renderPass, gfx::Triangles(), gfx::DepthMode::disabled(), gfx::StencilMode { @@ -489,13 +485,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { // Render everything top-to-bottom by using reverse iterators. Render opaque objects first. { parameters.pass = RenderPass::Opaque; - const auto debugGroup(parameters.encoder->createDebugGroup("opaque")); + const auto debugGroup(parameters.renderPass->createDebugGroup("opaque")); uint32_t i = 0; for (auto it = renderItems.rbegin(); it != renderItems.rend(); ++it, ++i) { parameters.currentLayer = i; if (it->layer.hasRenderPass(parameters.pass)) { - const auto layerDebugGroup(parameters.encoder->createDebugGroup(it->layer.getID().c_str())); + const auto layerDebugGroup(parameters.renderPass->createDebugGroup(it->layer.getID().c_str())); it->layer.render(parameters, it->source); } } @@ -505,13 +501,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { // Make a second pass, rendering translucent objects. This time, we render bottom-to-top. { parameters.pass = RenderPass::Translucent; - const auto debugGroup(parameters.encoder->createDebugGroup("translucent")); + const auto debugGroup(parameters.renderPass->createDebugGroup("translucent")); uint32_t i = static_cast<uint32_t>(renderItems.size()) - 1; for (auto it = renderItems.begin(); it != renderItems.end(); ++it, --i) { parameters.currentLayer = i; if (it->layer.hasRenderPass(parameters.pass)) { - const auto layerDebugGroup(parameters.encoder->createDebugGroup(it->layer.getID().c_str())); + const auto layerDebugGroup(parameters.renderPass->createDebugGroup(it->layer.getID().c_str())); it->layer.render(parameters, it->source); } } @@ -520,7 +516,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { // - DEBUG PASS -------------------------------------------------------------------------------- // Renders debug overlays. { - const auto debugGroup(parameters.encoder->createDebugGroup("debug")); + const auto debugGroup(parameters.renderPass->createDebugGroup("debug")); // Finalize the rendering, e.g. by calling debug render calls per tile. // This guarantees that we have at least one function per tile called. diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp index dee3eab750..102125be19 100644 --- a/src/mbgl/renderer/sources/render_image_source.cpp +++ b/src/mbgl/renderer/sources/render_image_source.cpp @@ -64,6 +64,7 @@ void RenderImageSource::finishRender(PaintParameters& parameters) { for (auto matrix : matrices) { programInstance.draw( parameters.context, + *parameters.renderPass, gfx::LineStrip { 4.0f * parameters.pixelRatio }, gfx::DepthMode::disabled(), gfx::StencilMode::disabled(), |