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authorKonstantin Käfer <mail@kkaefer.com>2014-08-15 13:37:19 +0200
committerKonstantin Käfer <mail@kkaefer.com>2014-08-15 13:37:19 +0200
commitba67fcd830d41399ec8d225fd9536a4f780056ff (patch)
treea21f9acbea732931723fdd88dfb029aba3168b3b /src/shader/outline_shader.cpp
parenta81c2efba233b3d8638e43a0c2c919c6217c27c7 (diff)
downloadqtlocation-mapboxgl-ba67fcd830d41399ec8d225fd9536a4f780056ff.tar.gz
refactor vao object to use acutal OpenGL IDs rather than object pointers
Diffstat (limited to 'src/shader/outline_shader.cpp')
-rw-r--r--src/shader/outline_shader.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader/outline_shader.cpp b/src/shader/outline_shader.cpp
index b1e57bf0f3..d9c19fa805 100644
--- a/src/shader/outline_shader.cpp
+++ b/src/shader/outline_shader.cpp
@@ -8,6 +8,7 @@ using namespace mbgl;
OutlineShader::OutlineShader()
: Shader(
+ "outline",
shaders[OUTLINE_SHADER].vertex,
shaders[OUTLINE_SHADER].fragment
) {