From ba67fcd830d41399ec8d225fd9536a4f780056ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20Ka=CC=88fer?= Date: Fri, 15 Aug 2014 13:37:19 +0200 Subject: refactor vao object to use acutal OpenGL IDs rather than object pointers --- src/shader/outline_shader.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/shader/outline_shader.cpp') diff --git a/src/shader/outline_shader.cpp b/src/shader/outline_shader.cpp index b1e57bf0f3..d9c19fa805 100644 --- a/src/shader/outline_shader.cpp +++ b/src/shader/outline_shader.cpp @@ -8,6 +8,7 @@ using namespace mbgl; OutlineShader::OutlineShader() : Shader( + "outline", shaders[OUTLINE_SHADER].vertex, shaders[OUTLINE_SHADER].fragment ) { -- cgit v1.2.1