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authorThiago Marcos P. Santos <thiago@mapbox.com>2015-06-17 16:41:36 +0300
committerThiago Marcos P. Santos <thiago@mapbox.com>2015-06-18 13:39:18 +0300
commit044454417b61bdd102a376c1125ad6ee3a5eacd4 (patch)
tree60110593b32ceb3a1670d9f40be7e72d13647ab9 /src/mbgl
parent1f12bcee900732064e6956ac2c23c9066ab5779f (diff)
downloadqtlocation-mapboxgl-044454417b61bdd102a376c1125ad6ee3a5eacd4.tar.gz
Do not hold a reference to the Style at the [Live|Vector]TileData
Layers are added and removed dynamically on the Map thread when we use shape annotations and we are iterating style.layers on the Worker thread without any lock. Now when we create a [Live|Vector]TileData at the Map thread we give it a layers list (instead of the Style) and [Live|Vector]TileData will ultimately make a copy of this list (on the Map thread, so no concurrency with adding shape annotations). The copy should be relatively cheap because we are using a shared pointer for storing the layers on the list.
Diffstat (limited to 'src/mbgl')
-rw-r--r--src/mbgl/map/live_tile_data.cpp7
-rw-r--r--src/mbgl/map/live_tile_data.hpp3
-rw-r--r--src/mbgl/map/source.cpp4
-rw-r--r--src/mbgl/map/tile_parser.cpp7
-rw-r--r--src/mbgl/map/tile_parser.hpp7
-rw-r--r--src/mbgl/map/vector_tile_data.cpp16
-rw-r--r--src/mbgl/map/vector_tile_data.hpp7
7 files changed, 27 insertions, 24 deletions
diff --git a/src/mbgl/map/live_tile_data.cpp b/src/mbgl/map/live_tile_data.cpp
index 4935c01345..ccae542ee2 100644
--- a/src/mbgl/map/live_tile_data.cpp
+++ b/src/mbgl/map/live_tile_data.cpp
@@ -10,7 +10,8 @@ using namespace mbgl;
LiveTileData::LiveTileData(const TileID& id_,
AnnotationManager& annotationManager_,
- Style& style_,
+ const std::vector<util::ptr<StyleLayer>>& layers_,
+ Worker& workers_,
GlyphAtlas& glyphAtlas_,
GlyphStore& glyphStore_,
SpriteAtlas& spriteAtlas_,
@@ -18,7 +19,7 @@ LiveTileData::LiveTileData(const TileID& id_,
const SourceInfo& source_,
float angle_,
bool collisionDebug_)
- : VectorTileData::VectorTileData(id_, style_, glyphAtlas_, glyphStore_,
+ : VectorTileData::VectorTileData(id_, layers_, workers_, glyphAtlas_, glyphStore_,
spriteAtlas_, sprite_, source_, angle_, collisionDebug_),
annotationManager(annotationManager_) {
// live features are always ready
@@ -43,7 +44,7 @@ void LiveTileData::parse() {
// Parsing creates state that is encapsulated in TileParser. While parsing,
// the TileParser object writes results into this objects. All other state
// is going to be discarded afterwards.
- TileParser parser(*tile, *this, style, glyphAtlas, glyphStore, spriteAtlas, sprite);
+ TileParser parser(*tile, *this, layers, glyphAtlas, glyphStore, spriteAtlas, sprite);
parser.parse();
} catch (const std::exception& ex) {
Log::Error(Event::ParseTile, "Live-parsing [%d/%d/%d] failed: %s", id.z, id.x, id.y, ex.what());
diff --git a/src/mbgl/map/live_tile_data.hpp b/src/mbgl/map/live_tile_data.hpp
index 1620671230..57d2e8c0d3 100644
--- a/src/mbgl/map/live_tile_data.hpp
+++ b/src/mbgl/map/live_tile_data.hpp
@@ -11,7 +11,8 @@ class LiveTileData : public VectorTileData {
public:
LiveTileData(const TileID&,
AnnotationManager&,
- Style&,
+ const std::vector<util::ptr<StyleLayer>>&,
+ Worker&,
GlyphAtlas&,
GlyphStore&,
SpriteAtlas&,
diff --git a/src/mbgl/map/source.cpp b/src/mbgl/map/source.cpp
index 7fb015c1da..663f1d3816 100644
--- a/src/mbgl/map/source.cpp
+++ b/src/mbgl/map/source.cpp
@@ -294,7 +294,7 @@ TileData::State Source::addTile(MapData& data,
// If we don't find working tile data, we're just going to load it.
if (info.type == SourceType::Vector) {
new_tile.data =
- std::make_shared<VectorTileData>(normalized_id, style, glyphAtlas,
+ std::make_shared<VectorTileData>(normalized_id, style.layers, style.workers, glyphAtlas,
glyphStore, spriteAtlas, sprite, info,
transformState.getAngle(), data.getCollisionDebug());
new_tile.data->request(style.workers, transformState.getPixelRatio(), callback);
@@ -304,7 +304,7 @@ TileData::State Source::addTile(MapData& data,
style.workers, transformState.getPixelRatio(), callback);
} else if (info.type == SourceType::Annotations) {
new_tile.data = std::make_shared<LiveTileData>(normalized_id, data.annotationManager,
- style, glyphAtlas,
+ style.layers, style.workers, glyphAtlas,
glyphStore, spriteAtlas, sprite, info,
transformState.getAngle(), data.getCollisionDebug());
new_tile.data->reparse(style.workers, callback);
diff --git a/src/mbgl/map/tile_parser.cpp b/src/mbgl/map/tile_parser.cpp
index 61af227034..1ddf07ae9e 100644
--- a/src/mbgl/map/tile_parser.cpp
+++ b/src/mbgl/map/tile_parser.cpp
@@ -8,7 +8,6 @@
#include <mbgl/renderer/line_bucket.hpp>
#include <mbgl/renderer/symbol_bucket.hpp>
#include <mbgl/util/constants.hpp>
-#include <mbgl/style/style.hpp>
#include <locale>
@@ -21,14 +20,14 @@ TileParser::~TileParser() = default;
TileParser::TileParser(const GeometryTile& geometryTile_,
VectorTileData& tile_,
- const Style& style_,
+ const std::vector<util::ptr<StyleLayer>>& layers_,
GlyphAtlas& glyphAtlas_,
GlyphStore& glyphStore_,
SpriteAtlas& spriteAtlas_,
const util::ptr<Sprite>& sprite_)
: geometryTile(geometryTile_),
tile(tile_),
- style(style_),
+ layers(layers_),
glyphAtlas(glyphAtlas_),
glyphStore(glyphStore_),
spriteAtlas(spriteAtlas_),
@@ -42,7 +41,7 @@ bool TileParser::obsolete() const {
}
void TileParser::parse() {
- for (const auto& layer_desc : style.layers) {
+ for (const auto& layer_desc : layers) {
// Cancel early when parsing.
if (obsolete()) {
return;
diff --git a/src/mbgl/map/tile_parser.hpp b/src/mbgl/map/tile_parser.hpp
index 88e5687804..7eadc45d46 100644
--- a/src/mbgl/map/tile_parser.hpp
+++ b/src/mbgl/map/tile_parser.hpp
@@ -6,6 +6,7 @@
#include <mbgl/style/filter_expression.hpp>
#include <mbgl/style/class_properties.hpp>
#include <mbgl/style/style_bucket.hpp>
+#include <mbgl/style/style_layer.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/util/ptr.hpp>
#include <mbgl/util/noncopyable.hpp>
@@ -22,7 +23,6 @@ class GlyphAtlas;
class GlyphStore;
class SpriteAtlas;
class Sprite;
-class Style;
class StyleBucket;
class StyleLayoutFill;
class StyleLayoutRaster;
@@ -34,7 +34,7 @@ class TileParser : private util::noncopyable {
public:
TileParser(const GeometryTile& geometryTile,
VectorTileData& tile,
- const Style& style,
+ const std::vector<util::ptr<StyleLayer>>& layers,
GlyphAtlas& glyphAtlas,
GlyphStore& glyphStore,
SpriteAtlas& spriteAtlas,
@@ -61,8 +61,9 @@ private:
const GeometryTile& geometryTile;
VectorTileData& tile;
+ std::vector<util::ptr<StyleLayer>> layers;
+
// Cross-thread shared data.
- const Style& style;
GlyphAtlas& glyphAtlas;
GlyphStore& glyphStore;
SpriteAtlas& spriteAtlas;
diff --git a/src/mbgl/map/vector_tile_data.cpp b/src/mbgl/map/vector_tile_data.cpp
index 6dc6e8e9b3..017d3ecb7c 100644
--- a/src/mbgl/map/vector_tile_data.cpp
+++ b/src/mbgl/map/vector_tile_data.cpp
@@ -9,12 +9,12 @@
#include <mbgl/util/pbf.hpp>
#include <mbgl/util/worker.hpp>
#include <mbgl/util/work_request.hpp>
-#include <mbgl/style/style.hpp>
using namespace mbgl;
VectorTileData::VectorTileData(const TileID& id_,
- Style& style_,
+ const std::vector<util::ptr<StyleLayer>>& layers_,
+ Worker& workers_,
GlyphAtlas& glyphAtlas_,
GlyphStore& glyphStore_,
SpriteAtlas& spriteAtlas_,
@@ -23,11 +23,12 @@ VectorTileData::VectorTileData(const TileID& id_,
float angle,
bool collisionDebug)
: TileData(id_, source_),
+ layers(layers_),
+ workers(workers_),
glyphAtlas(glyphAtlas_),
glyphStore(glyphStore_),
spriteAtlas(spriteAtlas_),
sprite(sprite_),
- style(style_),
collision(std::make_unique<CollisionTile>(id_.z, 4096, source_.tile_size * id.overscaling, angle, collisionDebug)),
lastAngle(angle),
currentAngle(angle) {
@@ -51,7 +52,7 @@ void VectorTileData::parse() {
// is going to be discarded afterwards.
VectorTile vectorTile(pbf((const uint8_t *)data.data(), data.size()));
const VectorTile* vt = &vectorTile;
- TileParser parser(*vt, *this, style, glyphAtlas, glyphStore, spriteAtlas, sprite);
+ TileParser parser(*vt, *this, layers, glyphAtlas, glyphStore, spriteAtlas, sprite);
parser.parse();
if (getState() == State::obsolete) {
@@ -128,15 +129,14 @@ void VectorTileData::redoPlacement(float angle, bool collisionDebug) {
currentCollisionDebug = collisionDebug;
auto callback = std::bind(&VectorTileData::endRedoPlacement, this);
- workRequest = style.workers.send([this, angle, collisionDebug] { workerRedoPlacement(angle, collisionDebug); }, callback);
-
+ workRequest = workers.send([this, angle, collisionDebug] { workerRedoPlacement(angle, collisionDebug); }, callback);
}
}
void VectorTileData::workerRedoPlacement(float angle, bool collisionDebug) {
collision->reset(angle, 0);
collision->setDebug(collisionDebug);
- for (const auto& layer_desc : style.layers) {
+ for (const auto& layer_desc : layers) {
auto bucket = getBucket(*layer_desc);
if (bucket) {
bucket->placeFeatures();
@@ -145,7 +145,7 @@ void VectorTileData::workerRedoPlacement(float angle, bool collisionDebug) {
}
void VectorTileData::endRedoPlacement() {
- for (const auto& layer_desc : style.layers) {
+ for (const auto& layer_desc : layers) {
auto bucket = getBucket(*layer_desc);
if (bucket) {
bucket->swapRenderData();
diff --git a/src/mbgl/map/vector_tile_data.hpp b/src/mbgl/map/vector_tile_data.hpp
index 5a6f448c69..51a627d7b7 100644
--- a/src/mbgl/map/vector_tile_data.hpp
+++ b/src/mbgl/map/vector_tile_data.hpp
@@ -26,14 +26,14 @@ class GlyphAtlas;
class GlyphStore;
class SpriteAtlas;
class Sprite;
-class Style;
class VectorTileData : public TileData {
friend class TileParser;
public:
VectorTileData(const TileID&,
- Style&,
+ const std::vector<util::ptr<StyleLayer>>&,
+ Worker&,
GlyphAtlas&,
GlyphStore&,
SpriteAtlas&,
@@ -66,11 +66,12 @@ protected:
TriangleElementsBuffer triangleElementsBuffer;
LineElementsBuffer lineElementsBuffer;
+ std::vector<util::ptr<StyleLayer>> layers;
+ Worker& workers;
GlyphAtlas& glyphAtlas;
GlyphStore& glyphStore;
SpriteAtlas& spriteAtlas;
util::ptr<Sprite> sprite;
- Style& style;
private:
// Contains all the Bucket objects for the tile. Buckets are render