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authorBruno de Oliveira Abinader <bruno@mapbox.com>2016-06-02 19:44:28 +0300
committerBruno de Oliveira Abinader <bruno@mapbox.com>2016-06-03 11:03:16 +0300
commit679a68078c1dfdf7c0bf1cbac6d0ab82d052e38b (patch)
tree2fc19fcf7f9b23f3cbc1348928afe4441ad471bc /src/mbgl/util/raster.cpp
parent61dad6eae59e284fdba63fcd76d9192aba900db4 (diff)
downloadqtlocation-mapboxgl-679a68078c1dfdf7c0bf1cbac6d0ab82d052e38b.tar.gz
[core] Refresh Texture Pool logic
Take advantage of mbgl::gl::ObjectPool being iterable, and also let TexturePool update the texture ID value when releasing.
Diffstat (limited to 'src/mbgl/util/raster.cpp')
-rw-r--r--src/mbgl/util/raster.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mbgl/util/raster.cpp b/src/mbgl/util/raster.cpp
index 4a57909a08..70fdf7b02a 100644
--- a/src/mbgl/util/raster.cpp
+++ b/src/mbgl/util/raster.cpp
@@ -16,7 +16,6 @@ Raster::Raster(gl::TexturePool& texturePool_)
Raster::~Raster() {
if (textured) {
texturePool.releaseTextureID(textureID);
- textureID = 0;
}
}