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author | Konstantin Käfer <mail@kkaefer.com> | 2014-12-04 18:29:42 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2014-12-04 20:02:50 +0100 |
commit | abafb52f37beb5659efc2105ccd1568e1f754898 (patch) | |
tree | 6a60636d3497560ca61e5aae5f6d7061c4f18553 /src/mbgl/util/mat3.hpp | |
parent | bff6aeb4da41dee1f5f1cfa0be81b6c257257253 (diff) | |
download | qtlocation-mapboxgl-abafb52f37beb5659efc2105ccd1568e1f754898.tar.gz |
make most headers private
Diffstat (limited to 'src/mbgl/util/mat3.hpp')
-rw-r--r-- | src/mbgl/util/mat3.hpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/mbgl/util/mat3.hpp b/src/mbgl/util/mat3.hpp new file mode 100644 index 0000000000..fa40751764 --- /dev/null +++ b/src/mbgl/util/mat3.hpp @@ -0,0 +1,42 @@ +// This is an incomplete port of http://glmatrix.net/ +// +// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the +// use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not claim +// that you wrote the original software. If you use this software in a +// product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. + +#ifndef MBGL_UTIL_MAT3 +#define MBGL_UTIL_MAT3 + +#include <array> + +namespace mbgl { + +typedef std::array<float, 9> mat3; + +namespace matrix { + +void identity(mat3& out); +void translate(mat3& out, const mat3& a, float x, float y); +void rotate(mat3& out, const mat3& a, float rad); +void scale(mat3& out, const mat3& a, float x, float y); + +} +} + +#endif |