From abafb52f37beb5659efc2105ccd1568e1f754898 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20Ka=CC=88fer?= Date: Thu, 4 Dec 2014 18:29:42 +0100 Subject: make most headers private --- src/mbgl/util/mat3.hpp | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/mbgl/util/mat3.hpp (limited to 'src/mbgl/util/mat3.hpp') diff --git a/src/mbgl/util/mat3.hpp b/src/mbgl/util/mat3.hpp new file mode 100644 index 0000000000..fa40751764 --- /dev/null +++ b/src/mbgl/util/mat3.hpp @@ -0,0 +1,42 @@ +// This is an incomplete port of http://glmatrix.net/ +// +// Copyright (c) 2013 Brandon Jones, Colin MacKenzie IV +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the +// use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not claim +// that you wrote the original software. If you use this software in a +// product, an acknowledgment in the product documentation would be +// appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not be +// misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. + +#ifndef MBGL_UTIL_MAT3 +#define MBGL_UTIL_MAT3 + +#include + +namespace mbgl { + +typedef std::array mat3; + +namespace matrix { + +void identity(mat3& out); +void translate(mat3& out, const mat3& a, float x, float y); +void rotate(mat3& out, const mat3& a, float rad); +void scale(mat3& out, const mat3& a, float x, float y); + +} +} + +#endif -- cgit v1.2.1