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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2020-03-25 13:02:46 +0200 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2020-03-25 15:11:41 +0200 |
commit | 735fc0a4dcbd82f4e63ee9154cc10e060bcd5ad5 (patch) | |
tree | c8581945ccdbf9bdedb421fefdd91e5cf8292757 /src/mbgl/text/placement.hpp | |
parent | 313844b1da56b105cc2798a609b82d85d2286ba5 (diff) | |
download | qtlocation-mapboxgl-735fc0a4dcbd82f4e63ee9154cc10e060bcd5ad5.tar.gz |
[core][tile mode] Share seenCrossTileIDs across all placeLayer() calls
Thus we obviate lots of repeated operations for already placed symbols.
Diffstat (limited to 'src/mbgl/text/placement.hpp')
-rw-r--r-- | src/mbgl/text/placement.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/text/placement.hpp b/src/mbgl/text/placement.hpp index 396aad4425..e86135130a 100644 --- a/src/mbgl/text/placement.hpp +++ b/src/mbgl/text/placement.hpp @@ -139,7 +139,7 @@ public: protected: friend SymbolBucket; void placeSymbolBucket(const BucketPlacementData&, std::set<uint32_t>& seenCrossTileIDs); - void placeLayer(const RenderLayer&); + void placeLayer(const RenderLayer&, std::set<uint32_t>&); virtual void commit(); // Implentation specific hooks, which get called during a symbol bucket placement. virtual optional<CollisionBoundaries> getAvoidEdges(const SymbolBucket&, const mat4& /*posMatrix*/) { |