From 735fc0a4dcbd82f4e63ee9154cc10e060bcd5ad5 Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Wed, 25 Mar 2020 13:02:46 +0200 Subject: [core][tile mode] Share seenCrossTileIDs across all placeLayer() calls Thus we obviate lots of repeated operations for already placed symbols. --- src/mbgl/text/placement.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mbgl/text/placement.hpp') diff --git a/src/mbgl/text/placement.hpp b/src/mbgl/text/placement.hpp index 396aad4425..e86135130a 100644 --- a/src/mbgl/text/placement.hpp +++ b/src/mbgl/text/placement.hpp @@ -139,7 +139,7 @@ public: protected: friend SymbolBucket; void placeSymbolBucket(const BucketPlacementData&, std::set& seenCrossTileIDs); - void placeLayer(const RenderLayer&); + void placeLayer(const RenderLayer&, std::set&); virtual void commit(); // Implentation specific hooks, which get called during a symbol bucket placement. virtual optional getAvoidEdges(const SymbolBucket&, const mat4& /*posMatrix*/) { -- cgit v1.2.1