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author | Vladimir Agafonkin <agafonkin@gmail.com> | 2018-12-04 16:09:43 +0200 |
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committer | GitHub <noreply@github.com> | 2018-12-04 16:09:43 +0200 |
commit | c89daf6bf190223b6da7867973d3f42f785eee01 (patch) | |
tree | 5c81a81ec1b32d77d6ce0afc5871dccf008f7cfb /src/mbgl/shaders/line_pattern.cpp | |
parent | aefcb1176a819c63d515cbf520ac4739cb05fcf7 (diff) | |
download | qtlocation-mapboxgl-c89daf6bf190223b6da7867973d3f42f785eee01.tar.gz |
Add basic shader minification (#13500)
* add basic shader minification (same GL JS does)
* don't remove line break at shader end
Diffstat (limited to 'src/mbgl/shaders/line_pattern.cpp')
-rw-r--r-- | src/mbgl/shaders/line_pattern.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/shaders/line_pattern.cpp b/src/mbgl/shaders/line_pattern.cpp index 66ec2ad0fd..95ffa09278 100644 --- a/src/mbgl/shaders/line_pattern.cpp +++ b/src/mbgl/shaders/line_pattern.cpp @@ -7,8 +7,8 @@ namespace mbgl { namespace shaders { const char* line_pattern::name = "line_pattern"; -const char* line_pattern::vertexSource = source() + 53433; -const char* line_pattern::fragmentSource = source() + 58509; +const char* line_pattern::vertexSource = source() + 37697; +const char* line_pattern::fragmentSource = source() + 41018; // Uncompressed source of line_pattern.vertex.glsl: /* |