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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-02-18 11:19:24 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-02-18 15:15:24 -0800
commit9c26f063187b129218910dbb86eb21215a2cdf40 (patch)
tree189f84f90cef341a0a084fefde40f4f07da117cb /src/mbgl/shader/box_shader.hpp
parent7b39ce95210ceb6640b3a3399dacd1d0e826ac1f (diff)
downloadqtlocation-mapboxgl-9c26f063187b129218910dbb86eb21215a2cdf40.tar.gz
[core] Thread GLObjectStore through to Holder objects
This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called. With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
Diffstat (limited to 'src/mbgl/shader/box_shader.hpp')
-rw-r--r--src/mbgl/shader/box_shader.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/shader/box_shader.hpp b/src/mbgl/shader/box_shader.hpp
index bc781dbc15..f3015b73a7 100644
--- a/src/mbgl/shader/box_shader.hpp
+++ b/src/mbgl/shader/box_shader.hpp
@@ -9,7 +9,7 @@ namespace mbgl {
class CollisionBoxShader : public Shader {
public:
- CollisionBoxShader();
+ CollisionBoxShader(gl::GLObjectStore&);
void bind(GLbyte *offset) final;