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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2020-03-27 18:30:35 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2020-03-30 23:37:44 +0300
commit94d1c10727ceb2c0e245aeb3c255102da185440c (patch)
tree2f93534ca3dac24b3d3f566faa0b11fbf72177b9 /src/mbgl/renderer
parent2ca3fc24a1eedda8fb6fed1fa56033717376e0d7 (diff)
downloadqtlocation-mapboxgl-94d1c10727ceb2c0e245aeb3c255102da185440c.tar.gz
[core] Fix readability-* errors
As reported by clang-tidy-8.
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp13
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp2
-rw-r--r--src/mbgl/renderer/image_atlas.cpp8
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp2
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp43
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp47
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.cpp68
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.hpp4
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp40
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp5
-rw-r--r--src/mbgl/renderer/render_layer.cpp16
-rw-r--r--src/mbgl/renderer/render_orchestrator.cpp6
-rw-r--r--src/mbgl/renderer/render_tile.cpp104
-rw-r--r--src/mbgl/renderer/render_tile.hpp4
-rw-r--r--src/mbgl/renderer/renderer_state.cpp6
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp6
16 files changed, 172 insertions, 202 deletions
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 7ddcedef9f..86aa91160c 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -60,10 +60,15 @@ private:
};
class Distances;
- void addCurrentVertex(const GeometryCoordinate& currentVertex, double& distance,
- const Point<double>& normal, double endLeft, double endRight, bool round,
- std::size_t startVertex, std::vector<LineBucket::TriangleElement>& triangleStore,
- optional<Distances> distances);
+ void addCurrentVertex(const GeometryCoordinate& currentCoordinate,
+ double& distance,
+ const Point<double>& normal,
+ double endLeft,
+ double endRight,
+ bool round,
+ std::size_t startVertex,
+ std::vector<LineBucket::TriangleElement>& triangleStore,
+ optional<Distances> distances);
void addPieSliceVertex(const GeometryCoordinate& currentVertex, double distance,
const Point<double>& extrude, bool lineTurnsLeft, std::size_t startVertex,
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 00ba14589a..5577eac2d9 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -72,7 +72,7 @@ public:
float zoom,
bool iconsNeedLinear,
bool sortFeaturesByY,
- std::string bucketLeaderID,
+ std::string bucketName_,
const std::vector<SymbolInstance>&&,
const std::vector<SortKeyRange>&&,
const float tilePixelRatio,
diff --git a/src/mbgl/renderer/image_atlas.cpp b/src/mbgl/renderer/image_atlas.cpp
index 71a0010972..36da19bbce 100644
--- a/src/mbgl/renderer/image_atlas.cpp
+++ b/src/mbgl/renderer/image_atlas.cpp
@@ -33,10 +33,10 @@ const mapbox::Bin& _packImage(mapbox::ShelfPack& pack, const style::Image::Impl&
bin.y + padding
},
image.image.size);
- uint32_t x = bin.x + padding,
- y = bin.y + padding,
- w = image.image.size.width,
- h = image.image.size.height;
+ uint32_t x = bin.x + padding;
+ uint32_t y = bin.y + padding;
+ uint32_t w = image.image.size.width;
+ uint32_t h = image.image.size.height;
if (imageType == ImageType::Pattern) {
// Add 1 pixel wrapped padding on each side of the image.
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index fc916e1d1b..3e12b74db9 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -100,7 +100,7 @@ void RenderBackgroundLayer::render(PaintParameters& parameters) {
};
if (segments.empty()) {
- segments = parameters.staticData.tileTriangleSegments();
+ segments = RenderStaticData::tileTriangleSegments();
}
const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index e5d7e6230e..a8a70d2a3a 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -75,35 +75,26 @@ void RenderCircleLayer::render(PaintParameters& parameters) {
const auto& paintPropertyBinders = bucket.paintPropertyBinders.at(getID());
auto& programInstance = parameters.programs.getCircleLayerPrograms().circle;
-
- const auto allUniformValues = programInstance.computeAllUniformValues(
- CircleProgram::LayoutUniformValues {
- uniforms::matrix::Value(
- tile.translatedMatrix(evaluated.get<CircleTranslate>(),
- evaluated.get<CircleTranslateAnchor>(),
- parameters.state)
- ),
- uniforms::scale_with_map::Value( scaleWithMap ),
- uniforms::extrude_scale::Value( pitchWithMap
- ? std::array<float, 2> {{
- tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
- tile.id.pixelsToTileUnits(1, parameters.state.getZoom()) }}
- : parameters.pixelsToGLUnits ),
- uniforms::device_pixel_ratio::Value( parameters.pixelRatio ),
- uniforms::camera_to_center_distance::Value( parameters.state.getCameraToCenterDistance() ),
- uniforms::pitch_with_map::Value( pitchWithMap )
- },
+
+ const auto allUniformValues = CircleProgram::computeAllUniformValues(
+ CircleProgram::LayoutUniformValues{
+ uniforms::matrix::Value(tile.translatedMatrix(
+ evaluated.get<CircleTranslate>(), evaluated.get<CircleTranslateAnchor>(), parameters.state)),
+ uniforms::scale_with_map::Value(scaleWithMap),
+ uniforms::extrude_scale::Value(
+ pitchWithMap ? std::array<float, 2>{{tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
+ tile.id.pixelsToTileUnits(1, parameters.state.getZoom())}}
+ : parameters.pixelsToGLUnits),
+ uniforms::device_pixel_ratio::Value(parameters.pixelRatio),
+ uniforms::camera_to_center_distance::Value(parameters.state.getCameraToCenterDistance()),
+ uniforms::pitch_with_map::Value(pitchWithMap)},
paintPropertyBinders,
evaluated,
- parameters.state.getZoom()
- );
- const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
- *bucket.vertexBuffer,
- paintPropertyBinders,
- evaluated
- );
+ parameters.state.getZoom());
+ const auto allAttributeBindings =
+ CircleProgram::computeAllAttributeBindings(*bucket.vertexBuffer, paintPropertyBinders, evaluated);
- checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
+ checkRenderability(parameters, CircleProgram::activeBindingCount(allAttributeBindings));
programInstance.draw(
parameters.context,
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index 03a7d12fc4..cc1ebdc175 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -112,23 +112,18 @@ void RenderHeatmapLayer::render(PaintParameters& parameters) {
auto& programInstance = parameters.programs.getHeatmapLayerPrograms().heatmap;
- const auto allUniformValues = programInstance.computeAllUniformValues(
- HeatmapProgram::LayoutUniformValues {
- uniforms::intensity::Value( evaluated.get<style::HeatmapIntensity>() ),
- uniforms::matrix::Value( tile.matrix ),
- uniforms::heatmap::extrude_scale::Value( extrudeScale )
- },
+ const auto allUniformValues = HeatmapProgram::computeAllUniformValues(
+ HeatmapProgram::LayoutUniformValues{
+ uniforms::intensity::Value(evaluated.get<style::HeatmapIntensity>()),
+ uniforms::matrix::Value(tile.matrix),
+ uniforms::heatmap::extrude_scale::Value(extrudeScale)},
paintPropertyBinders,
evaluated,
- parameters.state.getZoom()
- );
- const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
- *bucket.vertexBuffer,
- paintPropertyBinders,
- evaluated
- );
+ parameters.state.getZoom());
+ const auto allAttributeBindings =
+ HeatmapProgram::computeAllAttributeBindings(*bucket.vertexBuffer, paintPropertyBinders, evaluated);
- checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
+ checkRenderability(parameters, HeatmapProgram::activeBindingCount(allAttributeBindings));
programInstance.draw(parameters.context,
*renderPass,
@@ -156,27 +151,23 @@ void RenderHeatmapLayer::render(PaintParameters& parameters) {
auto& programInstance = parameters.programs.getHeatmapLayerPrograms().heatmapTexture;
- const auto allUniformValues = programInstance.computeAllUniformValues(
+ const auto allUniformValues = HeatmapTextureProgram::computeAllUniformValues(
HeatmapTextureProgram::LayoutUniformValues{
- uniforms::matrix::Value( viewportMat ),
- uniforms::world::Value( size ),
- uniforms::opacity::Value( getEvaluated<HeatmapLayerProperties>(evaluatedProperties).get<HeatmapOpacity>() )
- },
+ uniforms::matrix::Value(viewportMat),
+ uniforms::world::Value(size),
+ uniforms::opacity::Value(
+ getEvaluated<HeatmapLayerProperties>(evaluatedProperties).get<HeatmapOpacity>())},
paintAttributeData,
properties,
- parameters.state.getZoom()
- );
- const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
- *parameters.staticData.heatmapTextureVertexBuffer,
- paintAttributeData,
- properties
- );
+ parameters.state.getZoom());
+ const auto allAttributeBindings = HeatmapTextureProgram::computeAllAttributeBindings(
+ *parameters.staticData.heatmapTextureVertexBuffer, paintAttributeData, properties);
- checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
+ checkRenderability(parameters, HeatmapTextureProgram::activeBindingCount(allAttributeBindings));
if (segments.empty()) {
// Copy over the segments so that we can create our own DrawScopes.
- segments = parameters.staticData.heatmapTextureSegments();
+ segments = RenderStaticData::heatmapTextureSegments();
}
programInstance.draw(
parameters.context,
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
index 5c4d4f1d95..a937c857cc 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp
@@ -33,13 +33,13 @@ RenderHillshadeLayer::RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl
RenderHillshadeLayer::~RenderHillshadeLayer() = default;
-const std::array<float, 2> RenderHillshadeLayer::getLatRange(const UnwrappedTileID& id) {
- const LatLng latlng0 = LatLng(id);
- const LatLng latlng1 = LatLng(UnwrappedTileID(id.canonical.z, id.canonical.x, id.canonical.y + 1));
- return {{static_cast<float>(latlng0.latitude()), static_cast<float>(latlng1.latitude())}};
+std::array<float, 2> RenderHillshadeLayer::getLatRange(const UnwrappedTileID& id) {
+ const LatLng latlng0 = LatLng(id);
+ const LatLng latlng1 = LatLng(UnwrappedTileID(id.canonical.z, id.canonical.x, id.canonical.y + 1));
+ return {{static_cast<float>(latlng0.latitude()), static_cast<float>(latlng1.latitude())}};
}
-const std::array<float, 2> RenderHillshadeLayer::getLight(const PaintParameters& parameters) {
+std::array<float, 2> RenderHillshadeLayer::getLight(const PaintParameters& parameters) {
const auto& evaluated = static_cast<const HillshadeLayerProperties&>(*evaluatedProperties).evaluated;
float azimuthal = evaluated.get<HillshadeIlluminationDirection>() * util::DEG2RAD;
if (evaluated.get<HillshadeIlluminationAnchor>() == HillshadeIlluminationAnchorType::Viewport) azimuthal = azimuthal - parameters.state.getBearing();
@@ -89,26 +89,22 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) {
const HillshadeProgram::Binders paintAttributeData{ evaluated, 0 };
- const auto allUniformValues = programInstance.computeAllUniformValues(
- HillshadeProgram::LayoutUniformValues {
- uniforms::matrix::Value( matrix ),
- uniforms::highlight::Value( evaluated.get<HillshadeHighlightColor>() ),
- uniforms::shadow::Value( evaluated.get<HillshadeShadowColor>() ),
- uniforms::accent::Value( evaluated.get<HillshadeAccentColor>() ),
- uniforms::light::Value( getLight(parameters) ),
- uniforms::latrange::Value( getLatRange(id) ),
+ const auto allUniformValues = HillshadeProgram::computeAllUniformValues(
+ HillshadeProgram::LayoutUniformValues{
+ uniforms::matrix::Value(matrix),
+ uniforms::highlight::Value(evaluated.get<HillshadeHighlightColor>()),
+ uniforms::shadow::Value(evaluated.get<HillshadeShadowColor>()),
+ uniforms::accent::Value(evaluated.get<HillshadeAccentColor>()),
+ uniforms::light::Value(getLight(parameters)),
+ uniforms::latrange::Value(getLatRange(id)),
},
paintAttributeData,
evaluated,
- parameters.state.getZoom()
- );
- const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
- vertexBuffer,
- paintAttributeData,
- evaluated
- );
+ parameters.state.getZoom());
+ const auto allAttributeBindings =
+ HillshadeProgram::computeAllAttributeBindings(vertexBuffer, paintAttributeData, evaluated);
- checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
+ checkRenderability(parameters, HillshadeProgram::activeBindingCount(allAttributeBindings));
programInstance.draw(parameters.context,
*parameters.renderPass,
@@ -154,29 +150,25 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) {
auto& programInstance = parameters.programs.getHillshadeLayerPrograms().hillshadePrepare;
- const auto allUniformValues = programInstance.computeAllUniformValues(
- HillshadePrepareProgram::LayoutUniformValues {
- uniforms::matrix::Value( mat ),
- uniforms::dimension::Value( {{stride, stride}} ),
- uniforms::zoom::Value( float(tile.id.canonical.z) ),
- uniforms::maxzoom::Value( float(maxzoom) ),
- uniforms::unpack::Value( bucket.getDEMData().getUnpackVector() ),
+ const auto allUniformValues = HillshadePrepareProgram::computeAllUniformValues(
+ HillshadePrepareProgram::LayoutUniformValues{
+ uniforms::matrix::Value(mat),
+ uniforms::dimension::Value({{stride, stride}}),
+ uniforms::zoom::Value(float(tile.id.canonical.z)),
+ uniforms::maxzoom::Value(float(maxzoom)),
+ uniforms::unpack::Value(bucket.getDEMData().getUnpackVector()),
},
paintAttributeData,
properties,
- parameters.state.getZoom()
- );
- const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
- *parameters.staticData.rasterVertexBuffer,
- paintAttributeData,
- properties
- );
+ parameters.state.getZoom());
+ const auto allAttributeBindings = HillshadePrepareProgram::computeAllAttributeBindings(
+ *parameters.staticData.rasterVertexBuffer, paintAttributeData, properties);
- checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
+ checkRenderability(parameters, HillshadePrepareProgram::activeBindingCount(allAttributeBindings));
// Copy over the segments so that we can create our own DrawScopes that get destroyed
// after this draw call.
- auto segments = parameters.staticData.rasterSegments();
+ auto segments = RenderStaticData::rasterSegments();
programInstance.draw(parameters.context,
*renderPass,
gfx::Triangles(),
@@ -211,7 +203,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) {
// Draw the full tile.
if (bucket.segments.empty()) {
// Copy over the segments so that we can create our own DrawScopes.
- bucket.segments = parameters.staticData.rasterSegments();
+ bucket.segments = RenderStaticData::rasterSegments();
}
draw(parameters.matrixForTile(tile.id, true),
*parameters.staticData.rasterVertexBuffer,
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.hpp b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
index 61f5c507a9..829b669712 100644
--- a/src/mbgl/renderer/layers/render_hillshade_layer.hpp
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
@@ -25,8 +25,8 @@ private:
style::HillshadePaintProperties::Unevaluated unevaluated;
uint8_t maxzoom = util::TERRAIN_RGB_MAXZOOM;
- const std::array<float, 2> getLatRange(const UnwrappedTileID& id);
- const std::array<float, 2> getLight(const PaintParameters& parameters);
+ std::array<float, 2> getLatRange(const UnwrappedTileID& id);
+ std::array<float, 2> getLight(const PaintParameters& parameters);
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index 047333d5e5..345222e7ba 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -100,31 +100,27 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
const std::string& drawScopeID) {
auto& programInstance = parameters.programs.getRasterLayerPrograms().raster;
- const auto allUniformValues = programInstance.computeAllUniformValues(
- RasterProgram::LayoutUniformValues {
- uniforms::matrix::Value( matrix ),
- uniforms::opacity::Value( evaluated.get<RasterOpacity>() ),
- uniforms::fade_t::Value( 1 ),
- uniforms::brightness_low::Value( evaluated.get<RasterBrightnessMin>() ),
- uniforms::brightness_high::Value( evaluated.get<RasterBrightnessMax>() ),
- uniforms::saturation_factor::Value( saturationFactor(evaluated.get<RasterSaturation>()) ),
- uniforms::contrast_factor::Value( contrastFactor(evaluated.get<RasterContrast>()) ),
- uniforms::spin_weights::Value( spinWeights(evaluated.get<RasterHueRotate>()) ),
- uniforms::buffer_scale::Value( 1.0f ),
- uniforms::scale_parent::Value( 1.0f ),
- uniforms::tl_parent::Value( std::array<float, 2> {{ 0.0f, 0.0f }} ),
+ const auto allUniformValues = RasterProgram::computeAllUniformValues(
+ RasterProgram::LayoutUniformValues{
+ uniforms::matrix::Value(matrix),
+ uniforms::opacity::Value(evaluated.get<RasterOpacity>()),
+ uniforms::fade_t::Value(1),
+ uniforms::brightness_low::Value(evaluated.get<RasterBrightnessMin>()),
+ uniforms::brightness_high::Value(evaluated.get<RasterBrightnessMax>()),
+ uniforms::saturation_factor::Value(saturationFactor(evaluated.get<RasterSaturation>())),
+ uniforms::contrast_factor::Value(contrastFactor(evaluated.get<RasterContrast>())),
+ uniforms::spin_weights::Value(spinWeights(evaluated.get<RasterHueRotate>())),
+ uniforms::buffer_scale::Value(1.0f),
+ uniforms::scale_parent::Value(1.0f),
+ uniforms::tl_parent::Value(std::array<float, 2>{{0.0f, 0.0f}}),
},
paintAttributeData,
evaluated,
- parameters.state.getZoom()
- );
- const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
- vertexBuffer,
- paintAttributeData,
- evaluated
- );
+ parameters.state.getZoom());
+ const auto allAttributeBindings =
+ RasterProgram::computeAllAttributeBindings(vertexBuffer, paintAttributeData, evaluated);
- checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
+ checkRenderability(parameters, RasterProgram::activeBindingCount(allAttributeBindings));
programInstance.draw(
parameters.context,
@@ -188,7 +184,7 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
// Draw the full tile.
if (bucket.segments.empty()) {
// Copy over the segments so that we can create our own DrawScopes.
- bucket.segments = parameters.staticData.rasterSegments();
+ bucket.segments = RenderStaticData::rasterSegments();
}
draw(parameters.matrixForTile(tile.id, true),
*parameters.staticData.rasterVertexBuffer,
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index b2f958b14e..3b7f12f776 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -143,14 +143,15 @@ void PaintParameters::renderTileClippingMasks(const RenderTiles& renderTiles) {
gfx::CullFaceMode::disabled(),
*staticData.quadTriangleIndexBuffer,
staticData.clippingMaskSegments,
- program.computeAllUniformValues(
+ ClippingMaskProgram::computeAllUniformValues(
ClippingMaskProgram::LayoutUniformValues{
uniforms::matrix::Value(matrixForTile(renderTile.id)),
},
paintAttributeData,
properties,
state.getZoom()),
- program.computeAllAttributeBindings(*staticData.tileVertexBuffer, paintAttributeData, properties),
+ ClippingMaskProgram::computeAllAttributeBindings(
+ *staticData.tileVertexBuffer, paintAttributeData, properties),
ClippingMaskProgram::TextureBindings{},
"clipping/" + util::toString(stencilID));
}
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index fe1b151b58..3d3f760254 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -73,16 +73,16 @@ void RenderLayer::checkRenderability(const PaintParameters& parameters,
"supports, and will have rendering errors. To ensure compatibility with this "
"device, use %d fewer data driven properties in this layer.",
getID().c_str(),
- activeBindingCount - parameters.context.minimumRequiredVertexBindingCount);
+ activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount);
hasRenderFailures = true;
- } else if (activeBindingCount > parameters.context.minimumRequiredVertexBindingCount) {
+ } else if (activeBindingCount > gfx::Context::minimumRequiredVertexBindingCount) {
Log::Warning(Event::OpenGL,
- "The layer '%s' uses more data-driven properties than some devices may support. "
- "Though it will render correctly on this device, it may have rendering errors "
- "on other devices. To ensure compatibility with all devices, use %d fewer "
- "data-driven properties in this layer.",
- getID().c_str(),
- activeBindingCount - parameters.context.minimumRequiredVertexBindingCount);
+ "The layer '%s' uses more data-driven properties than some devices may support. "
+ "Though it will render correctly on this device, it may have rendering errors "
+ "on other devices. To ensure compatibility with all devices, use %d fewer "
+ "data-driven properties in this layer.",
+ getID().c_str(),
+ activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount);
hasRenderFailures = true;
}
}
diff --git a/src/mbgl/renderer/render_orchestrator.cpp b/src/mbgl/renderer/render_orchestrator.cpp
index 921b764e2d..d199101b52 100644
--- a/src/mbgl/renderer/render_orchestrator.cpp
+++ b/src/mbgl/renderer/render_orchestrator.cpp
@@ -681,11 +681,7 @@ bool RenderOrchestrator::isLoaded() const {
}
}
- if (!imageManager->isLoaded()) {
- return false;
- }
-
- return true;
+ return imageManager->isLoaded();
}
void RenderOrchestrator::clearData() {
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 71e5895402..773eef731e 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -138,57 +138,54 @@ void RenderTile::finishRender(PaintParameters& parameters) const {
if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
assert(debugBucket);
- const auto allAttributeBindings = program.computeAllAttributeBindings(
- *debugBucket->vertexBuffer,
- paintAttributeData,
- properties
- );
-
- program.draw(
- parameters.context,
- *parameters.renderPass,
- gfx::Lines{4.0f * parameters.pixelRatio},
- gfx::DepthMode::disabled(),
- gfx::StencilMode::disabled(),
- gfx::ColorMode::unblended(),
- gfx::CullFaceMode::disabled(),
- *debugBucket->indexBuffer,
- debugBucket->segments,
- program.computeAllUniformValues(DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
- uniforms::color::Value(Color::white()),
- uniforms::overlay_scale::Value(1.0f)},
- paintAttributeData,
- properties,
- parameters.state.getZoom()),
- allAttributeBindings,
- DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
- "text-outline");
-
- program.draw(
- parameters.context,
- *parameters.renderPass,
- gfx::Lines{2.0f * parameters.pixelRatio},
- gfx::DepthMode::disabled(),
- gfx::StencilMode::disabled(),
- gfx::ColorMode::unblended(),
- gfx::CullFaceMode::disabled(),
- *debugBucket->indexBuffer,
- debugBucket->segments,
- program.computeAllUniformValues(DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
- uniforms::color::Value(Color::black()),
- uniforms::overlay_scale::Value(1.0f)},
- paintAttributeData,
- properties,
- parameters.state.getZoom()),
- allAttributeBindings,
- DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
- "text");
+ const auto allAttributeBindings =
+ DebugProgram::computeAllAttributeBindings(*debugBucket->vertexBuffer, paintAttributeData, properties);
+
+ program.draw(parameters.context,
+ *parameters.renderPass,
+ gfx::Lines{4.0f * parameters.pixelRatio},
+ gfx::DepthMode::disabled(),
+ gfx::StencilMode::disabled(),
+ gfx::ColorMode::unblended(),
+ gfx::CullFaceMode::disabled(),
+ *debugBucket->indexBuffer,
+ debugBucket->segments,
+ DebugProgram::computeAllUniformValues(
+ DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
+ uniforms::color::Value(Color::white()),
+ uniforms::overlay_scale::Value(1.0f)},
+ paintAttributeData,
+ properties,
+ parameters.state.getZoom()),
+ allAttributeBindings,
+ DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
+ "text-outline");
+
+ program.draw(parameters.context,
+ *parameters.renderPass,
+ gfx::Lines{2.0f * parameters.pixelRatio},
+ gfx::DepthMode::disabled(),
+ gfx::StencilMode::disabled(),
+ gfx::ColorMode::unblended(),
+ gfx::CullFaceMode::disabled(),
+ *debugBucket->indexBuffer,
+ debugBucket->segments,
+ DebugProgram::computeAllUniformValues(
+ DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
+ uniforms::color::Value(Color::black()),
+ uniforms::overlay_scale::Value(1.0f)},
+ paintAttributeData,
+ properties,
+ parameters.state.getZoom()),
+ allAttributeBindings,
+ DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
+ "text");
}
if (parameters.debugOptions & MapDebugOptions::TileBorders) {
assert(debugBucket);
if (debugBucket->tileBorderSegments.empty()) {
- debugBucket->tileBorderSegments = parameters.staticData.tileBorderSegments();
+ debugBucket->tileBorderSegments = RenderStaticData::tileBorderSegments();
}
parameters.programs.debug.draw(
parameters.context,
@@ -200,13 +197,14 @@ void RenderTile::finishRender(PaintParameters& parameters) const {
gfx::CullFaceMode::disabled(),
*parameters.staticData.tileBorderIndexBuffer,
debugBucket->tileBorderSegments,
- program.computeAllUniformValues(DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
- uniforms::color::Value(Color::red()),
- uniforms::overlay_scale::Value(1.0f)},
- paintAttributeData,
- properties,
- parameters.state.getZoom()),
- program.computeAllAttributeBindings(
+ DebugProgram::computeAllUniformValues(
+ DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
+ uniforms::color::Value(Color::red()),
+ uniforms::overlay_scale::Value(1.0f)},
+ paintAttributeData,
+ properties,
+ parameters.state.getZoom()),
+ DebugProgram::computeAllAttributeBindings(
*parameters.staticData.tileVertexBuffer, paintAttributeData, properties),
DebugProgram::TextureBindings{textures::image::Value{debugBucket->texture->getResource()}},
"border");
diff --git a/src/mbgl/renderer/render_tile.hpp b/src/mbgl/renderer/render_tile.hpp
index 836cb6c6cc..448d449984 100644
--- a/src/mbgl/renderer/render_tile.hpp
+++ b/src/mbgl/renderer/render_tile.hpp
@@ -41,11 +41,11 @@ public:
// Contains the tile ID string for painting debug information.
std::unique_ptr<DebugBucket> debugBucket;
- mat4 translatedMatrix(const std::array<float, 2>& translate,
+ mat4 translatedMatrix(const std::array<float, 2>& translation,
style::TranslateAnchorType anchor,
const TransformState&) const;
- mat4 translatedClipMatrix(const std::array<float, 2>& translate,
+ mat4 translatedClipMatrix(const std::array<float, 2>& translation,
style::TranslateAnchorType anchor,
const TransformState&) const;
diff --git a/src/mbgl/renderer/renderer_state.cpp b/src/mbgl/renderer/renderer_state.cpp
index 4cbe9de9c5..9a70efeee4 100644
--- a/src/mbgl/renderer/renderer_state.cpp
+++ b/src/mbgl/renderer/renderer_state.cpp
@@ -13,7 +13,7 @@ CameraOptions RendererState::getCameraOptions(const UpdateParameters& updatePara
bool RendererState::hasImage(const UpdateParameters& updateParameters, const std::string& id) {
for (const auto& image : *updateParameters.images) {
- if (image.get()->id == id) {
+ if (image->id == id) {
return true;
}
}
@@ -22,7 +22,7 @@ bool RendererState::hasImage(const UpdateParameters& updateParameters, const std
bool RendererState::hasLayer(const UpdateParameters& updateParameters, const std::string& id) {
for (const auto& layer : *updateParameters.layers) {
- if (layer.get()->id == id) {
+ if (layer->id == id) {
return true;
}
}
@@ -31,7 +31,7 @@ bool RendererState::hasLayer(const UpdateParameters& updateParameters, const std
bool RendererState::hasSource(const UpdateParameters& updateParameters, const std::string& id) {
for (const auto& source : *updateParameters.sources) {
- if (source.get()->id == id) {
+ if (source->id == id) {
return true;
}
}
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index 215bbb1c92..64bbf10580 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -50,15 +50,15 @@ void ImageSourceRenderData::render(PaintParameters& parameters) const {
gfx::ColorMode::unblended(),
gfx::CullFaceMode::disabled(),
*parameters.staticData.tileBorderIndexBuffer,
- parameters.staticData.tileBorderSegments(),
- programInstance.computeAllUniformValues(
+ RenderStaticData::tileBorderSegments(),
+ DebugProgram::computeAllUniformValues(
DebugProgram::LayoutUniformValues{uniforms::matrix::Value(matrix),
uniforms::color::Value(Color::red()),
uniforms::overlay_scale::Value(1.0f)},
paintAttributeData,
properties,
parameters.state.getZoom()),
- programInstance.computeAllAttributeBindings(
+ DebugProgram::computeAllAttributeBindings(
*parameters.staticData.tileVertexBuffer, paintAttributeData, properties),
DebugProgram::TextureBindings{textures::image::Value{debugTexture->getResource()}},
"image");