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authorGali Nelle <galinelle.mapbox@gmail.com>2020-04-08 16:28:35 +0300
committergalinelle <paolo.angelelli@mapbox.com>2020-04-10 00:15:43 +0300
commit209857f8acc73d7950a1c8ec58f4ec7622287e55 (patch)
treea6cb095fffae224aae84e7d93dc38fbc7037d361 /src/mbgl/renderer
parente6c156420d2d287bd6d3449af3338f550dbf84f4 (diff)
downloadqtlocation-mapboxgl-209857f8acc73d7950a1c8ec58f4ec7622287e55.tar.gz
Fix LocationIndicator Layer
This changes image size properties to be scales instead of pixel sizes. The commit also adds fixes for handling image updates with the same ID, adds tests for expressions in paint properties, as well as tests for using images with pixel ratio greater than 1. Finally it moves image-tilt-displacement and perspective-compensation properties from layout to paint properties, and includes other minor cleanups.
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/layers/render_location_indicator_layer.cpp74
1 files changed, 44 insertions, 30 deletions
diff --git a/src/mbgl/renderer/layers/render_location_indicator_layer.cpp b/src/mbgl/renderer/layers/render_location_indicator_layer.cpp
index 94ac46e216..f3d72f02d1 100644
--- a/src/mbgl/renderer/layers/render_location_indicator_layer.cpp
+++ b/src/mbgl/renderer/layers/render_location_indicator_layer.cpp
@@ -48,9 +48,9 @@ struct LocationIndicatorRenderParameters {
double errorRadiusMeters;
mbgl::Color errorRadiusColor{0, 0, 0, 0};
mbgl::Color errorRadiusBorderColor{0, 0, 0, 0};
- int puckSizePx = 0;
- int puckHatSizePx = 0;
- int puckShadowSizePx = 0;
+ float puckScale = 0;
+ float puckHatScale = 0;
+ float puckShadowScale = 0;
float puckLayersDisplacement = 0;
float perspectiveCompensation = 0;
std::string puckImagePath;
@@ -266,7 +266,6 @@ public:
~Texture() { release(); }
void release() {
MBGL_CHECK_ERROR(glDeleteTextures(1, &texId));
- texId = 0;
image = nullptr;
}
/*
@@ -276,10 +275,16 @@ public:
if ((img && &img->get()->image == image) || (!img && !image)) return;
imageDirty = true;
image = (img) ? &img->get()->image : nullptr;
- if (img)
+ width = height = 0;
+ pixelRatio = 1.0f;
+ if (img) {
sharedImage = *img; // keep reference until uploaded
- else
+ width = image->size.width;
+ height = image->size.height;
+ pixelRatio = img->get()->pixelRatio;
+ } else {
sharedImage = nullopt;
+ }
}
void upload() {
@@ -329,13 +334,21 @@ public:
const mbgl::PremultipliedImage* image = nullptr;
optional<Immutable<style::Image::Impl>> sharedImage;
bool imageDirty = false;
+ size_t width = 0;
+ size_t height = 0;
+ float pixelRatio = 1.0f;
};
RenderLocationIndicatorImpl() : ruler(0, mapbox::cheap_ruler::CheapRuler::Meters) {}
- static bool hasExtension(const std::string& ext) {
- if (const auto* extensions = reinterpret_cast<const char*>(MBGL_CHECK_ERROR(glGetString(GL_EXTENSIONS)))) {
- if (strstr(extensions, ext.c_str()) != nullptr) return true;
+ static bool hasAnisotropicFiltering() {
+ const auto* extensions = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) { // glGetString(GL_EXTENSIONS) is deprecated in OpenGL Desktop 3.0+. But OpenGL 3.0+
+ // has anisotropic filtering.
+ return true;
+ } else {
+ if (strstr(extensions, "GL_EXT_texture_filter_anisotropic") != nullptr) return true;
}
return false;
}
@@ -343,7 +356,7 @@ public:
// Check if anisotropic filtering is available
if (initialized) return;
initialized = true;
- if (hasExtension("GL_EXT_texture_filter_anisotropic")) anisotropicFilteringAvailable = true;
+ if (hasAnisotropicFiltering()) anisotropicFilteringAvailable = true;
simpleShader.initialize();
texturedShader.initialize();
texCoords = {{{0.0f, 1.0f},
@@ -363,7 +376,7 @@ public:
void release() {
if (!simpleShader.program) return;
- textures.clear();
+ for (const auto& t : textures) t.second->release();
buffer.release();
circleBuffer.release();
puckBuffer.release();
@@ -382,16 +395,13 @@ public:
} else if (params.puckBearing != oldParams.puckBearing ||
params.puckLayersDisplacement != oldParams.puckLayersDisplacement ||
params.perspectiveCompensation != oldParams.perspectiveCompensation ||
- params.puckSizePx != oldParams.puckSizePx || params.puckHatSizePx != oldParams.puckHatSizePx ||
- params.puckShadowSizePx != oldParams.puckShadowSizePx)
+ params.puckScale != oldParams.puckScale || params.puckHatScale != oldParams.puckHatScale ||
+ params.puckShadowScale != oldParams.puckShadowScale)
bearingChanged = true; // changes puck geometry but not necessarily the location
if (params.errorRadiusMeters != oldParams.errorRadiusMeters) radiusChanged = true;
- if (params.puckImagePath != oldParams.puckImagePath)
- setTextureFromImageID(params.puckImagePath, texPuck, params);
- if (params.puckShadowImagePath != oldParams.puckShadowImagePath)
- setTextureFromImageID(params.puckShadowImagePath, texShadow, params);
- if (params.puckHatImagePath != oldParams.puckHatImagePath)
- setTextureFromImageID(params.puckHatImagePath, texPuckHat, params);
+ setTextureFromImageID(params.puckImagePath, texPuck, params);
+ setTextureFromImageID(params.puckShadowImagePath, texShadow, params);
+ setTextureFromImageID(params.puckHatImagePath, texPuckHat, params);
projectionCircle = params.projectionMatrix;
const Point<double> positionMercator = project(params.puckPosition, *params.state);
@@ -539,10 +549,12 @@ protected:
params.perspectiveCompensation; // Compensation factor for the perspective deformation
// ^ clamping this to 0.8 to avoid growing the puck too much close to the camera.
const double shadowRadius =
- params.puckShadowSizePx * M_SQRT2 * 0.5 *
+ ((texShadow) ? texShadow->width / texShadow->pixelRatio : 0.0) * params.puckShadowScale * M_SQRT2 * 0.5 *
horizontalScaleFactor; // Technically it's not the radius, but the half diagonal of the quad.
- const double puckRadius = params.puckSizePx * M_SQRT2 * 0.5 * horizontalScaleFactor;
- const double hatRadius = params.puckHatSizePx * M_SQRT2 * 0.5 * horizontalScaleFactor;
+ const double puckRadius = ((texPuck) ? texPuck->width / texPuck->pixelRatio : 0.0) * params.puckScale *
+ M_SQRT2 * 0.5 * horizontalScaleFactor;
+ const double hatRadius = ((texPuckHat) ? texPuckHat->width / texPuckHat->pixelRatio : 0.0) *
+ params.puckHatScale * M_SQRT2 * 0.5 * horizontalScaleFactor;
for (unsigned long i = 0; i < 4; ++i) {
const auto b = util::wrap<float>(params.puckBearing + bearings[i], 0.0f, 360.0f);
@@ -634,6 +646,11 @@ protected:
else
tx->assign(nullptr);
textures[imagePath] = tx;
+ } else {
+ const Immutable<style::Image::Impl>* ima = params.imageManager->getSharedImage(imagePath);
+ const mbgl::PremultipliedImage* img = (ima) ? &ima->get()->image : nullptr;
+ if (textures.at(imagePath)->image != img) // image for the ID might have changed.
+ textures.at(imagePath)->assign(ima);
}
tex = textures.at(imagePath);
}
@@ -690,7 +707,6 @@ RenderLocationIndicatorLayer::RenderLocationIndicatorLayer(Immutable<style::Loca
}
RenderLocationIndicatorLayer::~RenderLocationIndicatorLayer() {
- assert(gfx::BackendScope::exists());
if (!contextDestroyed) MBGL_CHECK_ERROR(renderImpl->release());
}
@@ -711,10 +727,12 @@ void RenderLocationIndicatorLayer::evaluate(const PropertyEvaluationParameters&
renderImpl->parameters.errorRadiusColor = evaluated.get<style::AccuracyRadiusColor>();
renderImpl->parameters.errorRadiusBorderColor = evaluated.get<style::AccuracyRadiusBorderColor>();
renderImpl->parameters.errorRadiusMeters = evaluated.get<style::AccuracyRadius>();
- renderImpl->parameters.puckSizePx = evaluated.get<style::BearingImageSize>();
- renderImpl->parameters.puckHatSizePx = evaluated.get<style::TopImageSize>();
- renderImpl->parameters.puckShadowSizePx = evaluated.get<style::ShadowImageSize>();
+ renderImpl->parameters.puckScale = evaluated.get<style::BearingImageSize>();
+ renderImpl->parameters.puckHatScale = evaluated.get<style::TopImageSize>();
+ renderImpl->parameters.puckShadowScale = evaluated.get<style::ShadowImageSize>();
renderImpl->parameters.puckBearing = evaluated.get<style::Bearing>().getAngle();
+ renderImpl->parameters.puckLayersDisplacement = evaluated.get<style::ImageTiltDisplacement>();
+ renderImpl->parameters.perspectiveCompensation = evaluated.get<style::PerspectiveCompensation>();
const std::array<double, 3> pos = evaluated.get<style::Location>();
renderImpl->parameters.puckPosition = LatLng{pos[0], pos[1]};
@@ -726,10 +744,6 @@ void RenderLocationIndicatorLayer::evaluate(const PropertyEvaluationParameters&
renderImpl->parameters.puckShadowImagePath = layout.get<style::ShadowImage>().asConstant().id();
if (!layout.get<style::TopImage>().isUndefined())
renderImpl->parameters.puckHatImagePath = layout.get<style::TopImage>().asConstant().id();
- if (!layout.get<style::ImageTiltDisplacement>().isUndefined())
- renderImpl->parameters.puckLayersDisplacement = layout.get<style::ImageTiltDisplacement>().asConstant();
- if (!layout.get<style::PerspectiveCompensation>().isUndefined())
- renderImpl->parameters.perspectiveCompensation = layout.get<style::PerspectiveCompensation>().asConstant();
evaluatedProperties = std::move(properties);
}