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author | Chris Loer <chris.loer@gmail.com> | 2018-02-14 10:11:45 -0800 |
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committer | Chris Loer <chris.loer@mapbox.com> | 2018-02-14 10:55:16 -0800 |
commit | a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1 (patch) | |
tree | 5e925e08c516725fd630d4d548c37f863765364d /src/mbgl/renderer/sources/render_vector_source.cpp | |
parent | f7217799631dc3e49c59836540f7de5f951f605a (diff) | |
download | qtlocation-mapboxgl-a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1.tar.gz |
[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event.
iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
Diffstat (limited to 'src/mbgl/renderer/sources/render_vector_source.cpp')
-rw-r--r-- | src/mbgl/renderer/sources/render_vector_source.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp index c01257aea9..e87bea5dcd 100644 --- a/src/mbgl/renderer/sources/render_vector_source.cpp +++ b/src/mbgl/renderer/sources/render_vector_source.cpp @@ -88,8 +88,8 @@ std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOp return tilePyramid.querySourceFeatures(options); } -void RenderVectorSource::onLowMemory() { - tilePyramid.onLowMemory(); +void RenderVectorSource::reduceMemoryUse() { + tilePyramid.reduceMemoryUse(); } void RenderVectorSource::dumpDebugLogs() const { |