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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-10-04 15:26:00 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-10-06 14:47:58 -0700 |
commit | 21d7ee11e1cc0cd129f40df5bea2e07bfcc2a9e4 (patch) | |
tree | 771918967c0bdad79ba98f231d50436e633de369 /src/mbgl/renderer/painter_fill.cpp | |
parent | 388fa9cf1039493f98f24005d1c7ddaa0ff95b3d (diff) | |
download | qtlocation-mapboxgl-21d7ee11e1cc0cd129f40df5bea2e07bfcc2a9e4.tar.gz |
[core] Rationalize shader names
{layer type}{subtype}Shader
Diffstat (limited to 'src/mbgl/renderer/painter_fill.cpp')
-rw-r--r-- | src/mbgl/renderer/painter_fill.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/renderer/painter_fill.cpp b/src/mbgl/renderer/painter_fill.cpp index 6d6ae4df61..50ead900f6 100644 --- a/src/mbgl/renderer/painter_fill.cpp +++ b/src/mbgl/renderer/painter_fill.cpp @@ -43,10 +43,10 @@ void Painter::renderFill(PaintParameters& parameters, context.depthMask = true; context.lineWidth = 2.0f; // This is always fixed and does not depend on the pixelRatio! - auto& outlineShader = parameters.shaders.outline; - auto& patternShader = parameters.shaders.pattern; - auto& outlinePatternShader = parameters.shaders.outlinePattern; - auto& plainShader = parameters.shaders.plain; + auto& outlineShader = parameters.shaders.fillOutline; + auto& patternShader = parameters.shaders.fillPattern; + auto& outlinePatternShader = parameters.shaders.fillOutlinePattern; + auto& plainShader = parameters.shaders.fill; // Because we're drawing top-to-bottom, and we update the stencil mask // befrom, we have to draw the outline first (!) |