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author | Konstantin Käfer <mail@kkaefer.com> | 2016-09-29 15:32:48 +0200 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-09-29 10:17:47 -0700 |
commit | cc78b74098e02311cc646fe5b82c13641ff705fa (patch) | |
tree | af0219d5611f0984bf3b244a336fbc6074a44cb4 /src/mbgl/renderer/painter_debug.cpp | |
parent | 15aece8a30dcc1f1f97e28180edda46d05641a2d (diff) | |
download | qtlocation-mapboxgl-cc78b74098e02311cc646fe5b82c13641ff705fa.tar.gz |
[core] remove dependence on gl.h types
Diffstat (limited to 'src/mbgl/renderer/painter_debug.cpp')
-rw-r--r-- | src/mbgl/renderer/painter_debug.cpp | 41 |
1 files changed, 21 insertions, 20 deletions
diff --git a/src/mbgl/renderer/painter_debug.cpp b/src/mbgl/renderer/painter_debug.cpp index 09cf676b49..f19b77462a 100644 --- a/src/mbgl/renderer/painter_debug.cpp +++ b/src/mbgl/renderer/painter_debug.cpp @@ -26,7 +26,7 @@ void Painter::renderTileDebug(const RenderTile& tile) { void Painter::renderDebugText(Tile& tile, const mat4 &matrix) { MBGL_DEBUG_GROUP("debug text"); - context.depthTest = GL_FALSE; + context.depthTest = false; if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() || tile.debugBucket->complete != tile.isComplete() || @@ -48,19 +48,19 @@ void Painter::renderDebugText(Tile& tile, const mat4 &matrix) { context.lineWidth = 4.0f * frame.pixelRatio; tile.debugBucket->drawLines(plainShader, context); -#ifndef GL_ES_VERSION_2_0 +#if not MBGL_USE_GLES2 // Draw line "end caps" MBGL_CHECK_ERROR(glPointSize(2)); tile.debugBucket->drawPoints(plainShader, context); -#endif +#endif // MBGL_USE_GLES2 // Draw black text. plainShader.u_color = Color::black(); context.lineWidth = 2.0f * frame.pixelRatio; tile.debugBucket->drawLines(plainShader, context); - context.depthFunc.reset(); - context.depthTest = GL_TRUE; + context.depthFunc = gl::DepthTestFunction::LessEqual; + context.depthTest = true; } void Painter::renderDebugFrame(const mat4 &matrix) { @@ -69,9 +69,10 @@ void Painter::renderDebugFrame(const mat4 &matrix) { // Disable depth test and don't count this towards the depth buffer, // but *don't* disable stencil test, as we want to clip the red tile border // to the tile viewport. - context.depthTest = GL_FALSE; - context.stencilOp.reset(); - context.stencilTest = GL_TRUE; + context.depthTest = false; + context.stencilOp = { gl::StencilTestOperation::Keep, gl::StencilTestOperation::Keep, + gl::StencilTestOperation::Replace }; + context.stencilTest = true; auto& plainShader = shaders->plain; context.program = plainShader.getID(); @@ -87,14 +88,14 @@ void Painter::renderDebugFrame(const mat4 &matrix) { #ifndef NDEBUG void Painter::renderClipMasks() { - context.stencilTest = GL_FALSE; - context.depthTest = GL_FALSE; + context.stencilTest = false; + context.depthTest = false; context.program = 0; - context.colorMask = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE }; + context.colorMask = { true, true, true, true }; -#ifndef GL_ES_VERSION_2_0 +#if not MBGL_USE_GLES2 context.pixelZoom = { 1, 1 }; - context.rasterPos = {{ -1, -1, 0, 0 }}; + context.rasterPos = { -1, -1, 0, 0 }; // Read the stencil buffer const auto& fbSize = frame.framebufferSize; @@ -119,20 +120,20 @@ void Painter::renderClipMasks() { MBGL_CHECK_ERROR(glWindowPos2i(0, 0)); MBGL_CHECK_ERROR(glDrawPixels(fbSize[0], fbSize[1], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels.get())); -#endif // GL_ES_VERSION_2_0 +#endif // MBGL_USE_GLES2 } #endif // NDEBUG #ifndef NDEBUG void Painter::renderDepthBuffer() { - context.stencilTest = GL_FALSE; - context.depthTest = GL_FALSE; + context.stencilTest = false; + context.depthTest = false; context.program = 0; - context.colorMask = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE }; + context.colorMask = { true, true, true, true }; -#ifndef GL_ES_VERSION_2_0 +#if not MBGL_USE_GLES2 context.pixelZoom = { 1, 1 }; - context.rasterPos = {{ -1, -1, 0, 0 }}; + context.rasterPos = { -1, -1, 0, 0 }; // Read the stencil buffer const auto& fbSize = frame.framebufferSize; @@ -154,7 +155,7 @@ void Painter::renderDepthBuffer() { MBGL_CHECK_ERROR(glWindowPos2i(0, 0)); MBGL_CHECK_ERROR(glDrawPixels(fbSize[0], fbSize[1], GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels.get())); -#endif // GL_ES_VERSION_2_0 +#endif // MBGL_USE_GLES2 } #endif // NDEBUG |