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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-25 23:57:47 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-26 00:28:00 +0200
commit1bc6132060e41dd01940b424b2c5399e28bc8f5e (patch)
tree8c08101174586574bec06023c66bfcfad7ce517f /src/mbgl/renderer/layers/render_heatmap_layer.cpp
parent4b254dc99430ff6ce16bc767d7c9f1555ddf527e (diff)
downloadqtlocation-mapboxgl-upstream/mikhail_layer_manager_makes_buckets.tar.gz
[core] Layer manager is responsible for buckets and layouts creationupstream/mikhail_layer_manager_makes_buckets
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/renderer/layers/render_heatmap_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index 2c27da2f04..5e9283c6b3 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -25,10 +25,6 @@ const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const {
return static_cast<const style::HeatmapLayer::Impl&>(*baseImpl);
}
-std::unique_ptr<Bucket> RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
- return std::make_unique<HeatmapBucket>(parameters, layers);
-}
-
void RenderHeatmapLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}