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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-25 23:57:47 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-02-25 13:47:56 +0200
commite800f3754758489e09c55e38bebd00c2203e4886 (patch)
tree8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /src/mbgl/renderer/layers/render_heatmap_layer.cpp
parentfee22273be2d33049311de72ff6bf973b6b05164 (diff)
downloadqtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'src/mbgl/renderer/layers/render_heatmap_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index 2c27da2f04..5e9283c6b3 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -25,10 +25,6 @@ const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const {
return static_cast<const style::HeatmapLayer::Impl&>(*baseImpl);
}
-std::unique_ptr<Bucket> RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) const {
- return std::make_unique<HeatmapBucket>(parameters, layers);
-}
-
void RenderHeatmapLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}