From e800f3754758489e09c55e38bebd00c2203e4886 Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Fri, 25 Jan 2019 23:57:47 +0200 Subject: [core] Layer manager is responsible for buckets and layouts creation This is a step to stop using of render layers in tile worker thread. --- src/mbgl/renderer/layers/render_heatmap_layer.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/mbgl/renderer/layers/render_heatmap_layer.cpp') diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index 2c27da2f04..5e9283c6b3 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -25,10 +25,6 @@ const style::HeatmapLayer::Impl& RenderHeatmapLayer::impl() const { return static_cast(*baseImpl); } -std::unique_ptr RenderHeatmapLayer::createBucket(const BucketParameters& parameters, const std::vector& layers) const { - return std::make_unique(parameters, layers); -} - void RenderHeatmapLayer::transition(const TransitionParameters& parameters) { unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated)); } -- cgit v1.2.1