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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-10-03 11:48:50 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-10-05 10:52:19 -0700
commit9cf57e7142f0e7b599de0f851cd6178d5a6a4c25 (patch)
tree185fbfaf15cc55a996731060b92bb24c87ad4378 /src/mbgl/renderer/circle_bucket.hpp
parente4310aa87489c2db52d7ff65f71e51cc6c9700b6 (diff)
downloadqtlocation-mapboxgl-9cf57e7142f0e7b599de0f851cd6178d5a6a4c25.tar.gz
[core] Make ElementGroup safer
Template on shader types, rather than count. This allows the compiler to enforce using the correct VAO for the shader and PaintMode. This fixes OverdrawMode with circle layers. While here, avoid using unique_ptrs for groups. Instead, ensure ElementGroup is movable.
Diffstat (limited to 'src/mbgl/renderer/circle_bucket.hpp')
-rw-r--r--src/mbgl/renderer/circle_bucket.hpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mbgl/renderer/circle_bucket.hpp b/src/mbgl/renderer/circle_bucket.hpp
index 5f4f357d2f..2f3faccdec 100644
--- a/src/mbgl/renderer/circle_bucket.hpp
+++ b/src/mbgl/renderer/circle_bucket.hpp
@@ -1,11 +1,11 @@
#pragma once
#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/element_group.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/element_group.hpp>
#include <mbgl/shader/circle_vertex.hpp>
namespace mbgl {
@@ -24,14 +24,13 @@ public:
bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
- void drawCircles(CircleShader&, gl::Context&);
+ void drawCircles(CircleShader&, gl::Context&, PaintMode);
private:
std::vector<CircleVertex> vertices;
std::vector<gl::Triangle> triangles;
- using TriangleGroup = gl::ElementGroup<3>;
- std::vector<std::unique_ptr<TriangleGroup>> triangleGroups;
+ std::vector<ElementGroup<CircleShader>> groups;
optional<gl::VertexBuffer<CircleVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangle>> indexBuffer;