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authorChris Loer <chris.loer@gmail.com>2018-04-18 16:33:37 -0700
committerChris Loer <chris.loer@mapbox.com>2018-04-25 14:39:03 -0700
commita62745edf9ee2da1f6ebda07acfd8260f3696e50 (patch)
tree3a756eecca1f9bbd03d588f3926425df43333dc7 /src/mbgl/renderer/buckets/symbol_bucket.hpp
parenteb39c80604935deb666907f90ddc31f50865f828 (diff)
downloadqtlocation-mapboxgl-a62745edf9ee2da1f6ebda07acfd8260f3696e50.tar.gz
Port global symbol query from GL JS:
- Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid.
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index ed8afb052c..e52d18372d 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -131,6 +131,8 @@ public:
uint32_t bucketInstanceId = 0;
bool justReloaded = false;
+
+ std::shared_ptr<std::vector<size_t>> featureSortOrder;
};
} // namespace mbgl