From a62745edf9ee2da1f6ebda07acfd8260f3696e50 Mon Sep 17 00:00:00 2001 From: Chris Loer Date: Wed, 18 Apr 2018 16:33:37 -0700 Subject: Port global symbol query from GL JS: - Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid. --- src/mbgl/renderer/buckets/symbol_bucket.hpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp') diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index ed8afb052c..e52d18372d 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -131,6 +131,8 @@ public: uint32_t bucketInstanceId = 0; bool justReloaded = false; + + std::shared_ptr> featureSortOrder; }; } // namespace mbgl -- cgit v1.2.1