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authorKonstantin Käfer <mail@kkaefer.com>2016-09-27 13:00:27 +0200
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-09-27 11:03:29 -0700
commitce42d22984d19fa020e6fba77e2585c0fd9dacf4 (patch)
tree76e1a33a58bfb023987de1cc7aca59e649624db3 /src/mbgl/renderer/bucket.hpp
parent21386b31465302d63cae5d93680442555c8560f1 (diff)
downloadqtlocation-mapboxgl-ce42d22984d19fa020e6fba77e2585c0fd9dacf4.tar.gz
[core] rename gl::Config to gl::Context
Diffstat (limited to 'src/mbgl/renderer/bucket.hpp')
-rw-r--r--src/mbgl/renderer/bucket.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index 0efcd2845e..957bfade49 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -17,7 +17,7 @@ class RenderTile;
namespace gl {
class ObjectStore;
-class Config;
+class Context;
} // namespace gl
namespace style {
@@ -30,7 +30,7 @@ public:
// As long as this bucket has a Prepare render pass, this function is getting called. Typically,
// this only happens once when the bucket is being rendered for the first time.
- virtual void upload(gl::ObjectStore&, gl::Config&) = 0;
+ virtual void upload(gl::ObjectStore&, gl::Context&) = 0;
// Every time this bucket is getting rendered, this function is called. This happens either
// once or twice (for Opaque and Transparent render passes).