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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-06-27 13:44:46 -0700
committerGitHub <noreply@github.com>2016-06-27 13:44:46 -0700
commit8956179ce06bca099fca765ce6172980dfe7a998 (patch)
tree178bc722da840b3bbc19a35072aae3df6261701e /src/mbgl/renderer/bucket.hpp
parentb8326870e1f3960b169746b0473326060bb6cf54 (diff)
downloadqtlocation-mapboxgl-8956179ce06bca099fca765ce6172980dfe7a998.tar.gz
[core] Merge TexturePool into ObjectStore; pool all textures (#5477)
Diffstat (limited to 'src/mbgl/renderer/bucket.hpp')
-rw-r--r--src/mbgl/renderer/bucket.hpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index 15aaedeff9..9c572113be 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -16,7 +16,6 @@ class UnwrappedTileID;
class CollisionTile;
namespace gl {
-class TexturePool;
class ObjectStore;
} // namespace gl
@@ -30,7 +29,7 @@ public:
// As long as this bucket has a Prepare render pass, this function is getting called. Typically,
// this only happens once when the bucket is being rendered for the first time.
- virtual void upload(gl::TexturePool&, gl::ObjectStore&) = 0;
+ virtual void upload(gl::ObjectStore&) = 0;
// Every time this bucket is getting rendered, this function is called. This happens either
// once or twice (for Opaque and Transparent render passes).