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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-06-27 13:44:46 -0700 |
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committer | GitHub <noreply@github.com> | 2016-06-27 13:44:46 -0700 |
commit | 8956179ce06bca099fca765ce6172980dfe7a998 (patch) | |
tree | 178bc722da840b3bbc19a35072aae3df6261701e /src/mbgl/renderer/bucket.hpp | |
parent | b8326870e1f3960b169746b0473326060bb6cf54 (diff) | |
download | qtlocation-mapboxgl-8956179ce06bca099fca765ce6172980dfe7a998.tar.gz |
[core] Merge TexturePool into ObjectStore; pool all textures (#5477)
Diffstat (limited to 'src/mbgl/renderer/bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/bucket.hpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp index 15aaedeff9..9c572113be 100644 --- a/src/mbgl/renderer/bucket.hpp +++ b/src/mbgl/renderer/bucket.hpp @@ -16,7 +16,6 @@ class UnwrappedTileID; class CollisionTile; namespace gl { -class TexturePool; class ObjectStore; } // namespace gl @@ -30,7 +29,7 @@ public: // As long as this bucket has a Prepare render pass, this function is getting called. Typically, // this only happens once when the bucket is being rendered for the first time. - virtual void upload(gl::TexturePool&, gl::ObjectStore&) = 0; + virtual void upload(gl::ObjectStore&) = 0; // Every time this bucket is getting rendered, this function is called. This happens either // once or twice (for Opaque and Transparent render passes). |