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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2020-03-27 18:30:35 +0200 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2020-03-30 23:37:44 +0300 |
commit | 94d1c10727ceb2c0e245aeb3c255102da185440c (patch) | |
tree | 2f93534ca3dac24b3d3f566faa0b11fbf72177b9 /src/mbgl/gl | |
parent | 2ca3fc24a1eedda8fb6fed1fa56033717376e0d7 (diff) | |
download | qtlocation-mapboxgl-94d1c10727ceb2c0e245aeb3c255102da185440c.tar.gz |
[core] Fix readability-* errors
As reported by clang-tidy-8.
Diffstat (limited to 'src/mbgl/gl')
-rw-r--r-- | src/mbgl/gl/value.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/mbgl/gl/value.cpp b/src/mbgl/gl/value.cpp index bd08ac48fc..51f76e1745 100644 --- a/src/mbgl/gl/value.cpp +++ b/src/mbgl/gl/value.cpp @@ -90,7 +90,9 @@ void StencilFunc::Set(const Type& value) { } StencilFunc::Type StencilFunc::Get() { - GLint func, ref, mask; + GLint func; + GLint ref; + GLint mask; MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_FUNC, &func)); MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_REF, &ref)); MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_VALUE_MASK, &mask)); @@ -118,7 +120,9 @@ void StencilOp::Set(const Type& value) { } StencilOp::Type StencilOp::Get() { - GLint sfail, dpfail, dppass; + GLint sfail; + GLint dpfail; + GLint dppass; MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_FAIL, &sfail)); MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &dpfail)); MBGL_CHECK_ERROR(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &dppass)); @@ -195,7 +199,8 @@ void BlendFunc::Set(const Type& value) { } BlendFunc::Type BlendFunc::Get() { - GLint sfactor, dfactor; + GLint sfactor; + GLint dfactor; MBGL_CHECK_ERROR(glGetIntegerv(GL_BLEND_SRC_ALPHA, &sfactor)); MBGL_CHECK_ERROR(glGetIntegerv(GL_BLEND_DST_ALPHA, &dfactor)); return { Enum<gfx::ColorBlendFactorType>::from(sfactor), @@ -549,7 +554,8 @@ void PixelZoom::Set(const Type& value) { } PixelZoom::Type PixelZoom::Get() { - GLfloat xfactor, yfactor; + GLfloat xfactor; + GLfloat yfactor; MBGL_CHECK_ERROR(glGetFloatv(GL_ZOOM_X, &xfactor)); MBGL_CHECK_ERROR(glGetFloatv(GL_ZOOM_Y, &yfactor)); return { xfactor, yfactor }; |