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authorKonstantin Käfer <mail@kkaefer.com>2019-03-15 23:32:45 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-20 15:40:47 +0100
commit0ad2375e1047353fc65fabce3ac9123dc095179e (patch)
treeadfcd395cb9f38a3eff6845bb63e3ab8bcf131a3 /src/mbgl/gl
parent9ee1de575af4ef332ad8812c11d9d63edc94d76e (diff)
downloadqtlocation-mapboxgl-0ad2375e1047353fc65fabce3ac9123dc095179e.tar.gz
[core] remove a_/u_ prefix from attribute/uniform types
Diffstat (limited to 'src/mbgl/gl')
-rw-r--r--src/mbgl/gl/attribute.hpp6
-rw-r--r--src/mbgl/gl/texture.hpp6
-rw-r--r--src/mbgl/gl/uniform.hpp10
3 files changed, 11 insertions, 11 deletions
diff --git a/src/mbgl/gl/attribute.hpp b/src/mbgl/gl/attribute.hpp
index c4fe8b993f..32493d207a 100644
--- a/src/mbgl/gl/attribute.hpp
+++ b/src/mbgl/gl/attribute.hpp
@@ -50,13 +50,13 @@ public:
}
};
- return Locations{ maybeBindLocation(As::name())... };
+ return Locations{ maybeBindLocation(As::attributeName())... };
}()) {
}
template <class BinaryProgram>
AttributeLocations(const BinaryProgram& program)
- : locations{ program.attributeLocation(As::name())... } {
+ : locations{ program.attributeLocation(As::attributeName())... } {
}
NamedAttributeLocations getNamedLocations() const {
@@ -68,7 +68,7 @@ public:
}
};
- util::ignore({ (maybeAddLocation(As::name(), locations.template get<As>()), 0)... });
+ util::ignore({ (maybeAddLocation(As::attributeName(), locations.template get<As>()), 0)... });
return result;
}
diff --git a/src/mbgl/gl/texture.hpp b/src/mbgl/gl/texture.hpp
index 0569adc3b0..2058ecd495 100644
--- a/src/mbgl/gl/texture.hpp
+++ b/src/mbgl/gl/texture.hpp
@@ -27,16 +27,16 @@ private:
public:
void queryLocations(const ProgramID& id) {
- state = State{ gl::uniformLocation(id, Ts::name())... };
+ state = State{ gl::uniformLocation(id, Ts::uniformName())... };
}
template <class BinaryProgram>
void loadNamedLocations(const BinaryProgram& program) {
- state = State{ program.textureLocation(Ts::name())... };
+ state = State{ program.textureLocation(Ts::uniformName())... };
}
NamedUniformLocations getNamedLocations() const {
- return NamedUniformLocations{ { Ts::name(), state.template get<Ts>().location }... };
+ return NamedUniformLocations{ { Ts::uniformName(), state.template get<Ts>().location }... };
}
void bind(gl::Context& context, const gfx::TextureBindings<TypeList<Ts...>>& bindings) {
diff --git a/src/mbgl/gl/uniform.hpp b/src/mbgl/gl/uniform.hpp
index 770f3e2294..64c83cab6b 100644
--- a/src/mbgl/gl/uniform.hpp
+++ b/src/mbgl/gl/uniform.hpp
@@ -73,21 +73,21 @@ public:
util::ignore(
{ // Some shader programs have uniforms declared, but not used, so they're not active.
// Therefore, we'll only verify them when they are indeed active.
- (active.find(Us::name()) != active.end()
- ? verifyUniform<typename Us::Value>(active.at(Us::name()))
+ (active.find(Us::uniformName()) != active.end()
+ ? verifyUniform<typename Us::Value>(active.at(Us::uniformName()))
: false)... });
#endif
- state = State{ gl::uniformLocation(id, Us::name())... };
+ state = State{ gl::uniformLocation(id, Us::uniformName())... };
}
template <class BinaryProgram>
void loadNamedLocations(const BinaryProgram& program) {
- state = State{ UniformState<typename Us::Value>(program.uniformLocation(Us::name()))... };
+ state = State{ UniformState<typename Us::Value>(program.uniformLocation(Us::uniformName()))... };
}
NamedUniformLocations getNamedLocations() const {
- return NamedUniformLocations{ { Us::name(), state.template get<Us>().location }... };
+ return NamedUniformLocations{ { Us::uniformName(), state.template get<Us>().location }... };
}
void bind(const gfx::UniformValues<TypeList<Us...>>& values) {