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author | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-08 15:45:05 +0200 |
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committer | Thiago Marcos P. Santos <tmpsantos@gmail.com> | 2019-02-12 19:42:08 +0200 |
commit | 690833ef9212756cbdd1945e2f447f22cc05816e (patch) | |
tree | 4dca89518c6b54c60c669aacd8fbff9c15801418 /src/mbgl/gl/depth_mode.cpp | |
parent | 470b01847db1046bbae872f932b0e83ebf3af5f8 (diff) | |
download | qtlocation-mapboxgl-690833ef9212756cbdd1945e2f447f22cc05816e.tar.gz |
[core] Switch to the new OpenGL abstraction
This patch will make Mapbox GL Core never use OpenGL
directly. We should consider locking into OpenGL ES 2.0
to simplify the code path and remove #ifdefs.
Diffstat (limited to 'src/mbgl/gl/depth_mode.cpp')
-rw-r--r-- | src/mbgl/gl/depth_mode.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/gl/depth_mode.cpp b/src/mbgl/gl/depth_mode.cpp index 21af75a391..fdd9cf31d1 100644 --- a/src/mbgl/gl/depth_mode.cpp +++ b/src/mbgl/gl/depth_mode.cpp @@ -1,5 +1,5 @@ #include <mbgl/gl/depth_mode.hpp> -#include <mbgl/gl/gl.hpp> +#include <mbgl/gl/defines.hpp> #include <mbgl/util/traits.hpp> namespace mbgl { |