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authorKonstantin Käfer <mail@kkaefer.com>2015-06-11 11:07:28 -0400
committerKonstantin Käfer <mail@kkaefer.com>2015-07-08 19:45:59 +0200
commit7f705da5644092d48b48aaacbe3dc232ff5149fc (patch)
treeea5612d580d0cafe4144175505c55c379d8e7e7e /src/mbgl/geometry/sprite_atlas.hpp
parent03c4ed75a2684b9866a00eebf0392c96cceb8d34 (diff)
downloadqtlocation-mapboxgl-7f705da5644092d48b48aaacbe3dc232ff5149fc.tar.gz
Sprite store API
Diffstat (limited to 'src/mbgl/geometry/sprite_atlas.hpp')
-rw-r--r--src/mbgl/geometry/sprite_atlas.hpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mbgl/geometry/sprite_atlas.hpp b/src/mbgl/geometry/sprite_atlas.hpp
index d34013cd6c..3da472fa72 100644
--- a/src/mbgl/geometry/sprite_atlas.hpp
+++ b/src/mbgl/geometry/sprite_atlas.hpp
@@ -46,8 +46,10 @@ public:
// This getter attempts to read the image from the sprite if it is already loaded.
// In that case, it copies it into the sprite atlas and returns the dimensions.
// Otherwise, it returns a 0/0/0/0 rect.
+ // This function is used during bucket creation.
Rect<dimension> getImage(const std::string& name, const bool wrap);
+ // This function is used for getting the position during render time.
SpriteAtlasPosition getPosition(const std::string& name, bool repeating = false);
// Binds the atlas texture to the GPU, and uploads data if it is out of date.