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authorJason Wray <friedbunny@users.noreply.github.com>2016-08-23 20:14:22 -0400
committerGitHub <noreply@github.com>2016-08-23 20:14:22 -0400
commita5b089de6289acc588683951fd3c5cf081c30fd8 (patch)
treecc240f70189ecb68ecab90730cc37db182630d89 /platform/macos/src/MGLMapView.h
parent63cce78cf1597ba5879227f2298bda52e91e4e04 (diff)
downloadqtlocation-mapboxgl-a5b089de6289acc588683951fd3c5cf081c30fd8.tar.gz
[ios, macos] Move debug mask options to shared header (#6094)
* [ios, macos] Move debug mask options to shared header * Limit buffer debug modes to macOS ... because these modes use OpenGL features that aren't supported by iOS. * Try a different tact: exclude "iPhone" ... which is actually all iOS-like devices.
Diffstat (limited to 'platform/macos/src/MGLMapView.h')
-rw-r--r--platform/macos/src/MGLMapView.h33
1 files changed, 0 insertions, 33 deletions
diff --git a/platform/macos/src/MGLMapView.h b/platform/macos/src/MGLMapView.h
index 37c13802b1..3499671ff1 100644
--- a/platform/macos/src/MGLMapView.h
+++ b/platform/macos/src/MGLMapView.h
@@ -6,39 +6,6 @@
NS_ASSUME_NONNULL_BEGIN
-/** Options for enabling debugging features in an MGLMapView instance. */
-typedef NS_OPTIONS(NSUInteger, MGLMapDebugMaskOptions) {
- /** Edges of tile boundaries are shown as thick, red lines to help diagnose
- tile clipping issues. */
- MGLMapDebugTileBoundariesMask = 1 << 1,
-
- /** Each tile shows its tile coordinate (x/y/z) in the upper-left corner. */
- MGLMapDebugTileInfoMask = 1 << 2,
-
- /** Each tile shows a timestamp indicating when it was loaded. */
- MGLMapDebugTimestampsMask = 1 << 3,
-
- /** Edges of glyphs and symbols are shown as faint, green lines to help
- diagnose collision and label placement issues. */
- MGLMapDebugCollisionBoxesMask = 1 << 4,
-
- /** Each drawing operation is replaced by a translucent fill. Overlapping
- drawing operations appear more prominent to help diagnose overdrawing.
- @note This option does nothing in Release builds of the SDK.
- */
- MGLMapDebugOverdrawVisualizationMask = 1 << 5,
-
- /** The stencil buffer is shown instead of the color buffer.
- @note This option does nothing in Release builds of the SDK.
- */
- MGLMapDebugStencilBufferMask = 1 << 6,
-
- /** The depth buffer is shown instead of the color buffer.
- @note This option does nothing in Release builds of the SDK.
- */
- MGLMapDebugDepthBufferMask = 1 << 7,
-};
-
@class MGLAnnotationImage;
@class MGLMapCamera;
@class MGLStyle;