diff options
author | Jason Wray <friedbunny@users.noreply.github.com> | 2016-08-23 20:14:22 -0400 |
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committer | GitHub <noreply@github.com> | 2016-08-23 20:14:22 -0400 |
commit | a5b089de6289acc588683951fd3c5cf081c30fd8 (patch) | |
tree | cc240f70189ecb68ecab90730cc37db182630d89 /platform/macos/src/MGLMapView.h | |
parent | 63cce78cf1597ba5879227f2298bda52e91e4e04 (diff) | |
download | qtlocation-mapboxgl-a5b089de6289acc588683951fd3c5cf081c30fd8.tar.gz |
[ios, macos] Move debug mask options to shared header (#6094)
* [ios, macos] Move debug mask options to shared header
* Limit buffer debug modes to macOS
... because these modes use OpenGL features that aren't supported by iOS.
* Try a different tact: exclude "iPhone"
... which is actually all iOS-like devices.
Diffstat (limited to 'platform/macos/src/MGLMapView.h')
-rw-r--r-- | platform/macos/src/MGLMapView.h | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/platform/macos/src/MGLMapView.h b/platform/macos/src/MGLMapView.h index 37c13802b1..3499671ff1 100644 --- a/platform/macos/src/MGLMapView.h +++ b/platform/macos/src/MGLMapView.h @@ -6,39 +6,6 @@ NS_ASSUME_NONNULL_BEGIN -/** Options for enabling debugging features in an MGLMapView instance. */ -typedef NS_OPTIONS(NSUInteger, MGLMapDebugMaskOptions) { - /** Edges of tile boundaries are shown as thick, red lines to help diagnose - tile clipping issues. */ - MGLMapDebugTileBoundariesMask = 1 << 1, - - /** Each tile shows its tile coordinate (x/y/z) in the upper-left corner. */ - MGLMapDebugTileInfoMask = 1 << 2, - - /** Each tile shows a timestamp indicating when it was loaded. */ - MGLMapDebugTimestampsMask = 1 << 3, - - /** Edges of glyphs and symbols are shown as faint, green lines to help - diagnose collision and label placement issues. */ - MGLMapDebugCollisionBoxesMask = 1 << 4, - - /** Each drawing operation is replaced by a translucent fill. Overlapping - drawing operations appear more prominent to help diagnose overdrawing. - @note This option does nothing in Release builds of the SDK. - */ - MGLMapDebugOverdrawVisualizationMask = 1 << 5, - - /** The stencil buffer is shown instead of the color buffer. - @note This option does nothing in Release builds of the SDK. - */ - MGLMapDebugStencilBufferMask = 1 << 6, - - /** The depth buffer is shown instead of the color buffer. - @note This option does nothing in Release builds of the SDK. - */ - MGLMapDebugDepthBufferMask = 1 << 7, -}; - @class MGLAnnotationImage; @class MGLMapCamera; @class MGLStyle; |