From a5b089de6289acc588683951fd3c5cf081c30fd8 Mon Sep 17 00:00:00 2001 From: Jason Wray Date: Tue, 23 Aug 2016 20:14:22 -0400 Subject: [ios, macos] Move debug mask options to shared header (#6094) * [ios, macos] Move debug mask options to shared header * Limit buffer debug modes to macOS ... because these modes use OpenGL features that aren't supported by iOS. * Try a different tact: exclude "iPhone" ... which is actually all iOS-like devices. --- platform/macos/src/MGLMapView.h | 33 --------------------------------- 1 file changed, 33 deletions(-) (limited to 'platform/macos/src/MGLMapView.h') diff --git a/platform/macos/src/MGLMapView.h b/platform/macos/src/MGLMapView.h index 37c13802b1..3499671ff1 100644 --- a/platform/macos/src/MGLMapView.h +++ b/platform/macos/src/MGLMapView.h @@ -6,39 +6,6 @@ NS_ASSUME_NONNULL_BEGIN -/** Options for enabling debugging features in an MGLMapView instance. */ -typedef NS_OPTIONS(NSUInteger, MGLMapDebugMaskOptions) { - /** Edges of tile boundaries are shown as thick, red lines to help diagnose - tile clipping issues. */ - MGLMapDebugTileBoundariesMask = 1 << 1, - - /** Each tile shows its tile coordinate (x/y/z) in the upper-left corner. */ - MGLMapDebugTileInfoMask = 1 << 2, - - /** Each tile shows a timestamp indicating when it was loaded. */ - MGLMapDebugTimestampsMask = 1 << 3, - - /** Edges of glyphs and symbols are shown as faint, green lines to help - diagnose collision and label placement issues. */ - MGLMapDebugCollisionBoxesMask = 1 << 4, - - /** Each drawing operation is replaced by a translucent fill. Overlapping - drawing operations appear more prominent to help diagnose overdrawing. - @note This option does nothing in Release builds of the SDK. - */ - MGLMapDebugOverdrawVisualizationMask = 1 << 5, - - /** The stencil buffer is shown instead of the color buffer. - @note This option does nothing in Release builds of the SDK. - */ - MGLMapDebugStencilBufferMask = 1 << 6, - - /** The depth buffer is shown instead of the color buffer. - @note This option does nothing in Release builds of the SDK. - */ - MGLMapDebugDepthBufferMask = 1 << 7, -}; - @class MGLAnnotationImage; @class MGLMapCamera; @class MGLStyle; -- cgit v1.2.1