diff options
author | Konstantin Käfer <mail@kkaefer.com> | 2016-02-17 18:23:23 +0100 |
---|---|---|
committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-03-22 11:56:01 -0700 |
commit | 61920071cd221d0d0627e01893185f0f19b55a98 (patch) | |
tree | e07358ba8bc9867ae979fd958d4eed3a7164230a /platform/default | |
parent | 1dd81d9776baf9b9ef61b05d29f7acbb0f2a1508 (diff) | |
download | qtlocation-mapboxgl-61920071cd221d0d0627e01893185f0f19b55a98.tar.gz |
[core] split headless_view.cpp into implementation-specific files
also adds a EAGL implementation for iOS
Diffstat (limited to 'platform/default')
-rw-r--r-- | platform/default/headless_view.cpp | 218 | ||||
-rw-r--r-- | platform/default/headless_view_glx.cpp | 128 |
2 files changed, 150 insertions, 196 deletions
diff --git a/platform/default/headless_view.cpp b/platform/default/headless_view.cpp index 7fd3c37f3a..9465f8ba9b 100644 --- a/platform/default/headless_view.cpp +++ b/platform/default/headless_view.cpp @@ -1,19 +1,8 @@ #include <mbgl/platform/default/headless_view.hpp> #include <mbgl/platform/default/headless_display.hpp> -#include <mbgl/platform/log.hpp> -#include <stdexcept> -#include <sstream> -#include <string> -#include <cstring> #include <cassert> -#include <utility> - -#ifdef MBGL_USE_CGL -#include <CoreFoundation/CoreFoundation.h> -#elif MBGL_USE_GLX -#include <GL/glx.h> -#endif +#include <cstring> namespace mbgl { @@ -30,136 +19,30 @@ HeadlessView::HeadlessView(std::shared_ptr<HeadlessDisplay> display_, resize(width, height); } +HeadlessView::~HeadlessView() { + activate(); + clearBuffers(); + deactivate(); + + destroyContext(); +} + + void HeadlessView::loadExtensions() { if (extensionsLoaded) { return; } -#ifdef MBGL_USE_CGL - gl::InitializeExtensions([](const char * name) { - static CFBundleRef framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); - if (!framework) { - throw std::runtime_error("Failed to load OpenGL framework."); - } - - CFStringRef str = CFStringCreateWithCString(kCFAllocatorDefault, name, kCFStringEncodingASCII); - void* symbol = CFBundleGetFunctionPointerForName(framework, str); - CFRelease(str); - - return reinterpret_cast<gl::glProc>(symbol); - }); -#endif - -#ifdef MBGL_USE_GLX - gl::InitializeExtensions([](const char * name) { - return glXGetProcAddress(reinterpret_cast<const GLubyte *>(name)); - }); -#endif + gl::InitializeExtensions(initializeExtension); extensionsLoaded = true; } -void HeadlessView::createContext() { - if (!display) { - throw std::runtime_error("Display is not set"); - } - -#if MBGL_USE_CGL - CGLError error = CGLCreateContext(display->pixelFormat, NULL, &glContext); - if (error != kCGLNoError) { - throw std::runtime_error(std::string("Error creating GL context object:") + CGLErrorString(error) + "\n"); - } - - error = CGLEnable(glContext, kCGLCEMPEngine); - if (error != kCGLNoError) { - throw std::runtime_error(std::string("Error enabling OpenGL multithreading:") + CGLErrorString(error) + "\n"); - } -#endif - -#if MBGL_USE_GLX - xDisplay = display->xDisplay; - fbConfigs = display->fbConfigs; - - if (!glContext) { - // Try to create a legacy context - glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True); - if (glContext) { - if (!glXIsDirect(xDisplay, glContext)) { - Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context"); - glXDestroyContext(xDisplay, glContext); - glContext = 0; - } - } - } - - if (glContext == 0) { - throw std::runtime_error("Error creating GL context object."); - } - - // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to - // activate the context. - int pbufferAttributes[] = { - GLX_PBUFFER_WIDTH, 8, - GLX_PBUFFER_HEIGHT, 8, - None - }; - glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes); -#endif -} bool HeadlessView::isActive() const { return std::this_thread::get_id() == thread; } -void HeadlessView::resizeFramebuffer() { - assert(isActive()); - - if (!needsResize) return; - - clearBuffers(); - - const unsigned int w = dimensions[0] * pixelRatio; - const unsigned int h = dimensions[1] * pixelRatio; - - // Create depth/stencil buffer - MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil)); - MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil)); - MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h)); - MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); - - MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor)); - MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor)); - MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h)); - MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); - - MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo)); - MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)); - - MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor)); - MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil)); - - GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); - - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - std::string error("Couldn't create framebuffer: "); - switch (status) { - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break; - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break; - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break; - case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break; - case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break; - case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break; - case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break; - default: error += "other"; break; - } - throw std::runtime_error(error); - } - - MBGL_CHECK_ERROR(glViewport(0, 0, w, h)); - - needsResize = false; -} - void HeadlessView::resize(const uint16_t width, const uint16_t height) { if(dimensions[0] == width && dimensions[1] == height) { @@ -178,7 +61,7 @@ PremultipliedImage HeadlessView::readStillImage() { PremultipliedImage image { w, h }; MBGL_CHECK_ERROR(glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image.data.get())); - const int stride = image.stride(); + const auto stride = image.stride(); auto tmp = std::make_unique<uint8_t[]>(stride); uint8_t* rgba = image.data.get(); for (int i = 0, j = h - 1; i < j; i++, j--) { @@ -189,47 +72,6 @@ PremultipliedImage HeadlessView::readStillImage() { return image; } - -void HeadlessView::clearBuffers() { - assert(isActive()); - - MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); - - if (fbo) { - MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo)); - fbo = 0; - } - - if (fboColor) { - MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor)); - fboColor = 0; - } - - if (fboDepthStencil) { - MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil)); - fboDepthStencil = 0; - } -} - -HeadlessView::~HeadlessView() { - activate(); - clearBuffers(); - deactivate(); - -#if MBGL_USE_CGL - CGLDestroyContext(glContext); -#endif - -#if MBGL_USE_GLX - if (glxPbuffer) { - glXDestroyPbuffer(xDisplay, glxPbuffer); - glxPbuffer = 0; - } - - glXDestroyContext(xDisplay, glContext); -#endif -} - void HeadlessView::notify() { // no-op } @@ -254,22 +96,13 @@ void HeadlessView::activate() { thread = std::this_thread::get_id(); if (!glContext) { + if (!display) { + throw std::runtime_error("Display is not set"); + } createContext(); } -#if MBGL_USE_CGL - CGLError error = CGLSetCurrentContext(glContext); - if (error != kCGLNoError) { - throw std::runtime_error(std::string("Switching OpenGL context failed:") + CGLErrorString(error) + "\n"); - } -#endif - -#if MBGL_USE_GLX - if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) { - throw std::runtime_error("Switching OpenGL context failed.\n"); - } -#endif - + activateContext(); loadExtensions(); } @@ -279,18 +112,7 @@ void HeadlessView::deactivate() { } thread = std::thread::id(); -#if MBGL_USE_CGL - CGLError error = CGLSetCurrentContext(nullptr); - if (error != kCGLNoError) { - throw std::runtime_error(std::string("Removing OpenGL context failed:") + CGLErrorString(error) + "\n"); - } -#endif - -#if MBGL_USE_GLX - if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) { - throw std::runtime_error("Removing OpenGL context failed.\n"); - } -#endif + deactivateContext(); } void HeadlessView::invalidate() { @@ -298,7 +120,11 @@ void HeadlessView::invalidate() { } void HeadlessView::beforeRender() { - resizeFramebuffer(); + if (needsResize) { + clearBuffers(); + resizeFramebuffer(); + needsResize = false; + } } void HeadlessView::afterRender() { diff --git a/platform/default/headless_view_glx.cpp b/platform/default/headless_view_glx.cpp new file mode 100644 index 0000000000..d7ad9f5e55 --- /dev/null +++ b/platform/default/headless_view_glx.cpp @@ -0,0 +1,128 @@ +#include <mbgl/platform/default/headless_view.hpp> +#include <mbgl/platform/default/headless_display.hpp> +#include <mbgl/platform/log.hpp> + +#include <cassert> + +#include <GL/glx.h> + +namespace mbgl { + +gl::glProc HeadlessView::initializeExtension(const char* name) { + return glXGetProcAddress(reinterpret_cast<const GLubyte*>(name)); +} + +void HeadlessView::createContext() { + xDisplay = display->xDisplay; + fbConfigs = display->fbConfigs; + + if (!glContext) { + // Try to create a legacy context + glContext = glXCreateNewContext(xDisplay, fbConfigs[0], GLX_RGBA_TYPE, None, True); + if (glContext) { + if (!glXIsDirect(xDisplay, glContext)) { + Log::Error(Event::OpenGL, "failed to create direct OpenGL Legacy context"); + glXDestroyContext(xDisplay, glContext); + glContext = 0; + } + } + } + + if (glContext == 0) { + throw std::runtime_error("Error creating GL context object."); + } + + // Create a dummy pbuffer. We will render to framebuffers anyway, but we need a pbuffer to + // activate the context. + int pbufferAttributes[] = { + GLX_PBUFFER_WIDTH, 8, + GLX_PBUFFER_HEIGHT, 8, + None + }; + glxPbuffer = glXCreatePbuffer(xDisplay, fbConfigs[0], pbufferAttributes); +} + +void HeadlessView::destroyContext() { + if (glxPbuffer) { + glXDestroyPbuffer(xDisplay, glxPbuffer); + glxPbuffer = 0; + } + + glXDestroyContext(xDisplay, glContext); +} + +void HeadlessView::resizeFramebuffer() { + const unsigned int w = dimensions[0] * pixelRatio; + const unsigned int h = dimensions[1] * pixelRatio; + + // Create depth/stencil buffer + MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil)); + MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); + + MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor)); + MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h)); + MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); + + MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo)); + MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)); + + MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor)); + MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil)); + + GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); + + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + std::string error("Couldn't create framebuffer: "); + switch (status) { + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break; + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break; + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break; + case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break; + case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break; + case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break; + case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break; + default: error += "other"; break; + } + throw std::runtime_error(error); + } + + MBGL_CHECK_ERROR(glViewport(0, 0, w, h)); +} + +void HeadlessView::clearBuffers() { + assert(isActive()); + + MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); + + if (fbo) { + MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo)); + fbo = 0; + } + + if (fboColor) { + MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor)); + fboColor = 0; + } + + if (fboDepthStencil) { + MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil)); + fboDepthStencil = 0; + } +} + +void HeadlessView::activateContext() { + if (!glXMakeContextCurrent(xDisplay, glxPbuffer, glxPbuffer, glContext)) { + throw std::runtime_error("Switching OpenGL context failed.\n"); + } +} + +void HeadlessView::deactivateContext() { + if (!glXMakeContextCurrent(xDisplay, 0, 0, nullptr)) { + throw std::runtime_error("Removing OpenGL context failed.\n"); + } +} + +} // namespace mbgl |